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David Scott

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Everything posted by David Scott

  1. Sadly it's very straightforward, it's a Praxian holy place covered under the Armistice of Prax - GtG page 443 "Stay away" has a military bent in my mind, so in one of my games I had Berene Pavalava the Telo Norri priestess from Pavis visit while the player were visiting. She had a Praxian guard and was looking for a lost child of a Lunar family. Sent by Porusa, the High Priestess she was unaware of the true nature of her mission (to report back on who was there and numbers). Although the cults are Hostile, they aren't enemies. The players of course looked after the old lady. Maybe, I don't think we've any evidence that this happens, but it's nice idea to use in a game. We know large quantities of unrefined iron has this effect, like around the Dwarf magic suppression zones shown in the Guide pages 296/297.
  2. I visited Tutbury Castle in Staffordshire yesterday. Wikipedia Wikipedia has its history only back to the Normans, but the hill's been occupied since at least Saxon times and looks defensible spot so undoubtedly older. Ignore the tower on top - it's a folly. There are numerous older sites in the area stretching back to the mesolithic. The archeological report has some castle plans the could easily be used in KAP: https://archaeologydataservice.ac.uk/archiveDS/archiveDownload?t=arch-2894-1/dissemination/pdf/1407_Tutbury_Castle.pdf Can anyone suggest who might be here in KAP times, I can't find can't references to it.
  3. I would suggest that there isn't a need for a dedicated subform. Just start a Gods war thread in the General area for board Games, like this one. Give it an Obvious title and tag it Gods War. If it's not about the mechanics, take it to the Glorantha forum. As long as any other relevant threads are tagged the same, it will be easy to find. The same could be said for Cthulhu Wars.
  4. The Balazarings can make fire just as in most cultures. In RQG terms Hearth Mother (along with Help Woman amongst the Praxians) is Earth Witch, who in turn is another mask of the Earth Goddesses. One of her associated spirits is Mahome who gives her the Ignite spell. Almost anyone can light a fire but Mahome provides the magic to do so. Their Dawn home at Arau in the Dog Hills has a cool fire marker -
  5. John Whittaker has written two excellent books on the subject of stone tools (and weapons). I've given the Amazon links so you can use the look inside feature toes some of the pics (and read a bit). I learnt knapping for my degree and the first book is a good guide, although there are now many easier to follow guides available (and courses): https://www.amazon.co.uk/Flintknapping-Making-Understanding-Stone-Tools-ebook/dp/B003TXTC7M I've included American Flintknappers: Stone Age Art in the Age of Computers as the cover is fantastic inspiration for Glorantha styles. https://www.amazon.co.uk/dp/B00F9JBGNM/ and here's complete resource: http://www.survivorlibrary.com/library/flintknapping_pdf_book.pdf All of these together including teeth, sinew and resin are excellent materials to create and enhance you weapons and tools alongside your stone / sharpenable material of need. One thing my tutor always told us is that these kind of tools are viewed as disposable. They last until they break or are useless. You just make another (or pull out your spare) as opposed to metal tools that have better longevity and so become a treasured item. Finally don't forget the praxians are also a neolithic culture with access to metal tools and weapons, but do no metallurgy themselves (they don't make or repair the metal part).
  6. STARTER SET SPOILERS AHEAD I've just finished playing the three starter scenarios in the Starter set using the included pregens The players are all alive although a couple nearly died, most are doing wellish on the sanity front (all have rising Cthulhu Mythos with Keiko at 10%). They've two items in their possession, specifically the sarcophagus and the trumpet. The investigators are all members of the Society for the Exploration of the Unexplained. So far they've failed to get a trumpet player who is part of the MU music faculty to help (mistakenly told them the previous owner was possessed by it). We're in the middle of Servants of the Lake (in Doors to Darkness) so there's no rush. So i'm wondering what anyone out there did to use those artefacts as further adventure hooks?
  7. Some of you might not know of Oliver Bernuetz's Mything links work: https://oliverbernuetz.neocities.org/mything/mything.html http://www.oocities.org/bernuetz/mything/mything.html https://oliverbernuetz.neocities.org/mything/Mything links.pdf I'm not sure where it's hosted now, but this might inspire some of you.
  8. I'd like to echo @jeffjerwin's recommendation of Lancelot du Lac (1974) https://www.imdb.com/title/tt0071737/ gritty, combat only shown from the waist down (saved money on armour) Excellent film poster. My favourite though is the two part mini series - Mists of Avalon (2001) https://www.imdb.com/title/tt0244353/ which is a good adaptation of MZB's novel.
  9. Chaosium has a long history of printing small numbers of unfinished works for conventions. Often than not, they were auctioned to cover travel costs of guests or very limited in number. Greg always would come to UK and German Cons with odd bits of manuscript or editing / review copies of works in progress. Jeff has continued this and it's rare to find him at a convention without a pile of bound papers for some upcoming publication. Over the years there have been loads of them and this one is no different. I've a few of these, I'm sure there are others out there with more and others: If you attended the cons you had/have a chance to buy them, otherwise you wait (in a few cases above you are still waiting).
  10. HeroQuest Glorantha (p168) says: Waha cultists use tied string (can be other materials) as spirit houses. Due it its sacred nature these are used as maps for the spirit world not the middle world. Other cults put Spirit world maps onto skins. I don't believe that Praxians use maps. They move about their landscape in their long established migratory patterns. Most clans have seasonal paths and have enough members who have done these routes that everybody understands the geography. Most directions will be relative to other objects in their field of view, the most common being the Great Storm. Tall mountains and other features are easily visible in clear weather. Distances will be measured in time to return to the main camp from the moving herd and days camped depending on terrain. Have a look at this one from the Guide (sadly I've just realised that the G+ images were not embedded on the glorantha.com site and so have disappeared): This was directly based on a map segment from the guide. Just to be clear Praxians don't make maps of Prax and the Wastes. Others will likely have to! Waha spirit maps: and non-waha spirit maps: https://basicroleplaying.org/topic/7955-im-still-confused-about-spirit-travel/?tab=comments#comment-114510
  11. While rummaging through my books, I came across one of my favourite British adventures by Marcus Roland (a Brit himself) - from 1989 Set in Lancashire in the 1920s. Has 5 other adventures within: PDF currently on sale: https://www.drivethrurpg.com/product/1680/The-Great-Old-Ones From the back cover:
  12. Many will lament the retirement of Mr. Suitcase (Monsieur Valise to others) 🙂 Like that's really going to happen!
  13. Perhaps @Mike M or @Lynne H (who is at RopeCon at the moment) can help. Not only are they directly involved in producing CoC, but both live in Britain.
  14. There are loads of way of approaching this. I'd opt for David Dunham's Pendragon Pass http://www.poppyware.com/dunham/pdp.html It bolts RuneQuest 3 magic onto Pendragon, adding POW and Magic Points. You can then pick and choose what aspects of the system you want to use. However if you haven't got any RQ materials it's not much use. I'd also recommend the 4th edition system. Just change the day and weeks values to seconds and minutes, or whatever. IIRC (a long time ago) we changed the d20 life force to d6s and divided all the cost by 10. Seemed to work. We were playing an Ars Magica style game. Magical talents are treated like skills, if you need more there are plenty of lists on the Web: https://powerlisting.fandom.com/wiki/Category:Magical_Powers https://www.chaosium.com/king-arthur-pendragon-core-rule-book-4th-edition-pdf/ The PDF is currently $10
  15. Here are a few snippets from some of Greg's random documents on ENGR Brithos. Subject: Records of the Malkioni Brithos. Subject: History of Brithela Engr is the root of a few titles as well: Engrioni - the heads of state on Brithos Engrion - the ruler, eg. Slatos Engrion and Talar Talar Athosat Engrion - King of Brithos
  16. David Scott

    Pavis map

    I think there are at least two or three, but that doesn't stop new versions appearing 🙂 The link I posted above is for the 2014 model, that's based on another 2014 model: https://3dwarehouse.sketchup.com/model/4e29cf1885fc4caa4e1af951bf7c6903/New-Pavis-Rough or search https://3dwarehouse.sketchup.com/search/?q=pavis prax there's also https://3dwarehouse.sketchup.com/search/?q=%23Runequest of which I like Soldier Port.
  17. This a vast improvement on the old school java version: https://www.glorantha.com/docs/the-movable-ephemeris-and-the-gloranthan-sky/ warning - java's been depreciated in most if not all browsers. Download the zipped version and run it locally.
  18. Please be aware this is a a RUNEQUST product as clearly printed on the cover. It is likely compatible with RUNEQUEST.
  19. Page 99 of 5.2 says: then page 115: I always give a +5 Modifier to non-standard combat skills if the weapon is similar to their normal weapon - an axe swings a bit like a sword and their sword skill is above 5. When they spend an experience point to gain the skill, it then starts at 1 as they have to unlearn sword fighting.
  20. Plunder has ready made treasure hoards and unique magic items. The calculation for treasure factor is in the RQ2 rulebook.
  21. David Scott

    Pavis map

    Yes, it's @Tigerwomble. He was doing a Big Rubble too. Matthew Cole over on in Glorantha Fans on Facebook is creating a Stetchup version: https://www.facebook.com/groups/gloranthafans/ he's streaming the construction on Twitch from time to time: There's also another in the 3D warehouse https://3dwarehouse.sketchup.com/model/8e76c18c8df57385f9db9a0f195d8fd/New-Pavis-Rough-and-Big-Rubble?fbclid=IwAR1BrqFzUSj6sinLba6keQWjNuwiaOKuYvpF1slrjHFw8eQ22KlPeHC_GrE
  22. The best way to visit is out of hours! https://www.english-heritage.org.uk/visit/places/stonehenge/plan-your-visit/stone-circle-access-visits/ I've done this a few times, a sunrise and sunset in summer and a sunrise in winter, these weren't the Solstice's (although I've done quite a few of those as well). Very small groups (5-10 of us each time), cost about £10 last time (2005). You get to go into the stones, but you cant touch.
  23. There's a thread here on the same question (with answers)
  24. It's less than 80% so the GM can't force it and clearly the most part doesn't apply to an Adventurer who has taken warrior as an occupation.
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