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soltakss

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Everything posted by soltakss

  1. I am so excited that we are referencing pages from the Cults books now, that is so cool.
  2. In my Glorantha, the Grave Goods buried with a Vampire turn to smoke with the Vampire. It is possible to rebury new items with the Vampire and be reborn so they turn to smoke as well. In my Glorantha, anything not deemed as Grave Goods will fall to be ground for thieving Adventurers to take. This is one of the perils of being a Vampire. Some Vampires won't care about the things they have lost, others will hunt down said thieving Adventurers and retrieve their items.
  3. I have no idea what Jevdur is.
  4. Shamans are the masters of spirits and can be useful when Spirits attack. They can also search for rare and uncommon Spirit Magic to teach to people. For me, Shamans are more useful when tied to Traditions, as they can get access to a fair amount of useful Runemagic by contacting Spirit Lords from their Tradition. They can also contact Spirit Lords individually and gain their Runemagic. They can send spirits out, if they have bound them, to attack in Spirit Combat. They can cast spells, which is handy if they have a lot of Bound Spirits whose Magic Points they can use, especially if they can cast more than one spell per round. They can heal other Adventurers. If they have access to powerful spirits, such as Wraiths, they can send them out to attack the enemies. They can summon Healing Spirits to heal Adventurers. Troll Shamans are handy in combat, as they tend to be big and brutal. They also have Wraiths and Fear Spirits that they can use. But, I suppose, Trolls are not really playable characters yet.
  5. Unfortunately, that's what the rules are, at the moment. How Humakt Learned to Grieve, for example, is about a hundred, or a bit less, from Electrum, so might be a few years to get there. Generally, if something reaches 200 Sales, I look to preparing it for POD, just so I can release it when the threshold is reached. It's a bit risky, though, as Chaosium might not authorise a supplement to be POD despite me spending money on the conversion, although that hasn't happened yet.
  6. I have an online map of the Big Rubble with certain areas linked if you hover over them with a mouse. It has a lot of places marked from other publications, mainly from Ian Thomson's maps. It includes the Insula of the Waning Moon but not the Insula of the Rising Sun, I'll have to add it. I also need to look at Jonstown Compendium scenarios set in the Big Rubble to see if I can place the locations on the map.
  7. Being a scapegoat means that all the sins of the clan fall upon you. In this case, Ashborn might have taken the blame for the Clan's wrongdoings, expecting to be ritually cleansed in some way, but the Summons of Evil HeroQuest might have gone wrong in some way and the blame stuck, forcing him to be exiled. I don't think that this happens to everyone, and erecting effigies is normally a good way of shifting blame to the effigies so that the Clan is safe. In Ashborn's case it went horribly wrong. It was a tradition in the real world to place all the sins on a real goat and drive it out, thus removing sins from the village. It came to mean someone who took the blame for someone else's misdeeds, often unwillingly.
  8. Select text and click on the eye button in the toolbar.
  9. I haven't watched the Barbie movie, yet, but someone posted some idea on Barbie that related to HeroQuesting. Basically, Barbie takes on many forms, she is a fashion model, an astronaut, a nurse, a chemist and so on, but she is always recognisable as Barbie. So, Barbie the HeroQuestor takes on the many roles but is still Barbie. That is a good way of understanding what it means to emulate deities on HeroQuests, you are the deity but you are also still Barbie, or yourself.
  10. If you know the Myth you can walk there, in my opinion. That means that people who know lots of myths are more powerful HeroQuestors. So, you could put it in Prax and travel to Genert's Garden and the nearby places, or could put it in an Aldryami Forest and access the forest in the God Time. Yes, I think it did. Everything within and on the Spike died, except for a few lucky survivors.
  11. If the spirit is one of their own family then sure, that's what it is for. However, if the spirit is from a different family it gets more complicated. In theory, an ancestor is an ancestor, whether it is your ancestor or not. An example of this is in RQ2 Cults of Prax where Bituran Varosh trades for Summon Ancestor with some Baboons, clearly they are not his relatives and their ancestors are not his ancestors, but he can use the spell to summon his ancestors. That implies that Command Cult Spirit works on other people's ancestors. So, I would probably say that it works if the Player can justify it well enough.
  12. RQ3 has bigger, more stackable spells, such as Slash, Crush, Bladesharp, Bludgeon, and so on, so is deadlier than RQ2. RQ3 also has various enchantments that give better armour, general hit points and hit points per location, which makes Adventurers tougher and harder to kill, which makes RQ3 less deadly than RQ2. RQ2 has stackable Divine Intervention that makes it easier for Priests to come back, but that is probably a minor consideration. RQ2 had Shield as Common Magic, so everyone had access to Shield. This is not the case for RQ3 and RQG, so RQ3 and RQG are deadlier than RQ2. RQG has the same spells as RQ3, by and large, and does not restrict them to 4 points like RQ2 did, so RQG is probably deadlier than RQ2, it also allows Adventurers to learn a single Runespell and cast it in larger doses, so is deadlier than RQ2 or RQ3. As there are more offensive spells than defensive ones, and not everyone has access to Shield, RQG is deadlier than RQ2 or RQ3. For starting characters, RQ2 starts with much lower skills and magic than RQ3, but even RQ3 starts with much lower skills and magic than RQG, so RQG Adventurers are more powerful. However, RQG NPCS are also more powerful so that might cancel out.
  13. My view is that GMs should only restrict this if they want to mess with their Players. Regrow Limb is a spell that many Chalana Arroy cultists take, it doesn't have to be a Priestess. I imagine that many Chalana Arroy Initiates take Regrow Limb and use their Rune Points as specialised healers for that purpose. If you have a hundred Initiates in a Temple and three Priestesses, the Initiates could cast regrow Limb hundreds of times without even asking a priestess.
  14. Don't wholesale copy things from other supplements? That's about all I can think of. Nick recently clarified, and again in this thread, that people can use elements of any Chaosium RuneQuest publication in any Jonstown Compendium supplement, which includes any Jonstown Compendium supplement. So, someone could use a monster from Monster of the Month, for example, or could mention the Spiderlings from Spider Woods. It might be worth referencing them in the Credits section, perhaps, as a courtesy. Personally, I would love other people to write about Dorastor, or HeroQuesting, as they are areas that need multiple authors. As for Sun County, there is a lot of it and I can see benefits of a campaign pack set there, so it would be good to see your material published.
  15. Of course they can. Religious differences can add spice to a friendship, but don't mean that Humakti and Lanbrili can never be friends. Sure, the Humakti will probably chide the Lanbrili and tell them not to steal but may well just sigh when the Lanbrili does steal. I don't like religious dogmatism. There are lots of examples in the real world where people of diametrically opposed religions were friends. They just agreed to disagree.
  16. In my last Gloranthan Campaign as a GM, we had Sense Genert which was really Sense Earth Deity, as it was morphed to detect bits of Tada as well. I have no problem with Sense (Whatever) being gained as a HeroQuest ability, so Sense Darkness for Yelmalians and so on.
  17. I haven't seen that before, normally a Critical gives a high damage roll.
  18. In theory, it would pass to Oddi's heir. However, it might be lost, or picked up by somebody else.
  19. Merrie England: Robyn Hode had them. I treated them as being an opposed contest with the back and forth representing the exorcism from The Exorcist, and others. I am not sure if other people find them to be good, but they worked for me.
  20. That was why I wrote it in the first place, to get people more comfortable with HeroQuesting, so I am glad that it helped. You're welcome.
  21. No, we have never had any issues at the table, and our group had some maths-averse players.
  22. Did he actually do it (or even try) though, in either of his runs? I don’t question that he could have (it’s such a coincidence that the guy with the biggest army always turns out to be the True Emperor, isn’t it?), but did he bother? I don't think that he bothered, but his nephews did and were ambushed by the Red Emperor dressed in fish scales, as Basko, and he killed them, I think, unless I am mixing HeroQuests.
  23. Yes, that is exactly how I play it.
  24. I play that Shamans can belong to a Spirit Tradition that allows them to pool their spirits together. So, a Shaman belonging to the Blue Pool Spirit Tradition could gain spells from Frog Woman, Bluegloom, or River Horse, as they are water spirits, but Blue Pool Rune Points can be used to cast any of the spells of the Spirit Lords in that tradition.
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