Jump to content

soltakss

Member
  • Posts

    8,354
  • Joined

  • Last visited

  • Days Won

    208

Everything posted by soltakss

  1. I just have it that Eurmal turned the blood of the slain healers in Healer Valley to beer and she drank it until she passed out. So, really, Eurmal could be a Brewer deity. one of his spells might have been Blood Beer, that turns blood into beer, but I can't remember.
  2. In previous versions of RQ (RQ2/3), a big Shield wasn't a game changer, as you could just set a Spirit to attack them. Also, Specials and Criticals can get through Shield quite nicely, as can Adamantine weapons.
  3. If they did, it would be useful to have them as a single Enchantment that you could customise to get different effects. So, rather than having Strengthening Enchantment 3 and Armouring Enchantment 4, you could cast an Enchantment 7 and split it between strengthening and Armouring Enchantment effects. That's how I'd do it.
  4. Yeah, I read that earlier today, it was really interesting.
  5. Although previously answered, I believe that St Alban had more than one finger.
  6. Nah, he wasn't banned for that, as far as I know. Triff found it funny when I mentioned it to him at a convention just afterwards. It was mildly irritating and I probably deserved it. He's been a good boy for absolutely ages, as far as I can remember.
  7. Try sending a PM to @MOB, that's what I did and he very kindly sent me a password.
  8. There is nothing intrinsically wrong with learning God Learner magic. In fact, a lot of modern Malkioni magic is the same as God Learner Magic. After all, Magic is just a tool, in the hands of sane, sensible people, it does no harm. That is why new Malkioni have Magic Schools that train people in the proper use of magic. You can learn God Leaner Magic without a problem. Doom Guardians are fairy stories, designed to stop people experimenting with magic, told by those too scared to learn real magic. They have no real power and are just ways of controlling you, by limiting your choices. Learn some God Learner magic, it won't be a problem. look, here's a grimoire, it's just magic.
  9. Nomad camps just pack up and move their whole village, packing tents and yurts on riding beasts and moving to the next set of pastures. Non-nomadic groups might use tents, as they are the most useful temporary shelter. Groups with wagons might pack larger tents, such as marquees, or might just shelter in the wagons, like the covered wagons of the Wild West. Hunter groups might make shelters from whatever they have available, rather than taking them with them, but they generally don't travel in large groups, even on the Great Hunt.
  10. Depending on how strong the HeroQuest was, the PC who survived a Scorpionman sting could get +4 CON against Scorpionman Poison, +4 CON against Poisons, double CON against Scorpionman Poison, double CON against Poisons, immunity to Scoprpionman Poison or immunity to all Poisons. some GMs fall into the trap of limiting HeroQuest gifts all the time, when a more powerful gift can be appropriate. A Unity Bonus could be relevant, as could an Adversity bonus. After all, the central premise of I Fought We Won is that the participants all fight alone, but win together.
  11. I have enough trouble getting into the passenger seat of a car, nowadays. Airlocks and ladders should be fine, though. As said in Red Dwarf, "The trouble is, space is black and Black Holes are black and grit, well, grit is black, it's an easy mistake to make!" Likewise, unfortunately. I realised this when I found out that I was older than most, if not all, of the Old Men Who Play RuneQuest. I have been playing RQ for nearly 40 years (40 years in 2022), which sounds like it's a long time. I remember, as a teenager with a 30 inch waist, trying some jeans on with a 38 inch waist and laughing at the Clown Trousers. Not so funny now, mind, as I spill over the top of 38 inch waist jeans and refuse to buy 40 inch jeans. What gets me is that I am older than most Action Heroes' Dads in films, you know, the ones where the Action hero comes on with a geriatric parent to save and that parent is in their early 50s. People younger than me are grandparents, which is a very odd thought. What was it that Susan Ivanova said on Babylon 5, that she didn't sleep well when it was dark, "But it's space, it's dark all the time", "Yes, i know ..."
  12. I can't see them using the tusks of the Tusker they have defeated. Instead, the defeated Tusker could become the new mount and the temple could use stored tusks as replacement teeth, knocking the human ones out and putting the new ones in.
  13. Waha and Eiritha have the same Peaceful Cut, as the souls of the slain animals go back to Eiritha for rebirth. I think that Foundchild used Peaceful cut, to send the souls of slain game animals back to Mother Earth, Grandmother Deer, Grandfather Boar or whomever. They know who is the patron deity of which animal and the peaceful cut ritual sends them back to the right place.
  14. In RQ2, Spirits were deadly, Rune lords with low POW afrer DI would run away screaming from a Spirit, as reaching POW=0 meant that you died. In RQ3, they were less so, as reaching MP=0 meant you went unconscious. They were still dangerous, as they could knock out a low-POW Rune Lord. in RQG, you just cast a good spell and slash away at it until it disappears. Nowhere near as deadly, or exciting, in my opinion.
  15. I use +10% and multiple Traits in my current game and that works really well for us. My Players love to add the Traits up to get a high skill, like they used to do in HeroQuest. We also play that a Stunt gives you +10, if applicable. None of those are official Revolution rules and Paolo would definitely not approve, but it works for us.
  16. Trollkin often have big eyes, but Troll children, as far as I know, don't. Also, Trollkin tend to be misshapen and broken, in ways that Troll children aren't. Mistaking a Troll child for a Trollkin is a sure-fire way of getting killed in Troll society.
  17. The Peaceful Cut became Craft (Butchery) in RQ3. I treat is as a Butchery skill and a Spirit Magic spell, to keep it in line with Food Song. However, I do understand and like the idea that correctly butchering an animal sends its soul back to whatever source it came from.
  18. The RuneMasters have a logo, for Gloranthan Cult of Chaos GMs, but I am not sure if I am allowed to mention them.
  19. In the Out of Print Merrie England: Age of Chivalry, for BRP, I had Demons providing magic in several ways: Demon Nobility could be worshipped as part of a Satanic Cult, so you worshipped Satan and called on his Demons to provide magic, so they provided Divine Magic, in effect (I used RQ-style magic with BRP) A Demonologist could make a Pact with Demonic Nobility, to gain some ability, spell or whatever from the Pact A worshipper could worship the demon independently as a deity and gain some magic from that, this is especially true for those Demons who used to be Pagan Deities Minor Demons are only really good for summoning and commanding to do tasks, as they don't grant magic themselves. The effect is effectively the same. Just call it Magic, or Magick if you want to be pretentious.
  20. For me, I would say they are accepted as an Initiate of the Bloody Tusk and the Tusker they subdued become their personal bound Tusker. After all, they have just emulated the Founder of the Bloody Tusk Cult in what is effectively an Initiation rite. I doubt it. Anyone who can wrassle a Tusker to the ground is worthy of respect. They might mention the short Tusks, perhaps, but that's about all. Not for me. Slaves are not part of the Bloody Tusk Cult, that is reserved for Tusk Riders. If you belong to the cult then you are a Tusk Rider. I really can't see why they would do this. The new member has performed what is effectively an Initiation Rite and a very minor HeroQuest to become a member of the cult. That is not a little thing, for them that is a big thing. Why would they hunt down a member of their own cult? Why not? What is the point of having that as an Initiation Rite if it doesn't mean anything? That doesn't make sense to me.
  21. I have an old copy, which is probably way out of date. Mee Vorala grants Moulder, which affects one object with a fungus disease. Nysalor Prophets are said to have cured diseases that they started, but doesn't go into detail about where they got the diseases from.
  22. You could do it with a paper inset that folds out for the length of the pike.
  23. Looking at Power Classes, if you do use them for Elementals, I wouldn't use RQ3's 1D6 per Size Class/Power Class. Instead, I'd use RQ2's idea of Small/Medium/Large/Huge Elementals and allocate them as Small = M, Medium = L, Large = XL, Huge = XXL and so on.
×
×
  • Create New...