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soltakss

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Everything posted by soltakss

  1. You will, hopefully. Lots and lots of books, all being well. We want you to draw until your arms drop off and put out more and more books.
  2. I normally play that they are of different shapes and styles, depending on the individual clans. One Clan might have a long house, another a square house, another a round house, depending on their mythical background and origins. The style might change during a clan's life, so a clan might have long houses and then move to round houses to follow Elmal, or Yelmalio or The Only Old One. One Clan might have a Feasting Hall that is a longhouse and other halls for communal dwellings, but another might have everyone living in one longhouse, allowing it to double up as both.
  3. Sounds like a good target for The Great Hunt in Sacred Time, or perhaps a version of The Great Hunt outside Sacred Time as a HeroQuest.
  4. Are we talking Ringworld or Gor now? Ringworld might sound a little bit more interesting.
  5. I do it in one of several ways, depending on how I feel: Use an NPC Generator in Excel to generate a load of individual NPCs and print them on a single sheet Use an NPC Generator to generate 1 NPC and use multiple identical NPCs Just make them up on the spot
  6. Then you should know better!
  7. I couldn't see any problems there and only realised that you aren't a native speaker at the end. Excellent post, by the way. Please feel free to join any discussions. I know it can be daunting, especially when deep-diving into mythology and history, or the interpretation of those, but new voices and views are always welcome. That goes for any other lurkers out there. In the Grand Gloranthan Tradition, yes and no. Yes, I agree that most deities are not fixed and that we don't know the extent of their history, mythology and powers. No, in that what has happened and is known is known by many people, so effectively becomes part of History, or GodTime History. I quite agree with this. Each HeroQuesting revelation either adds more to a Deity's character and past, or opens up a new facet of the Deity. This can be considered to be revealing something about the Deity itself, or joining the HeroQuestor to the Deity in some way, or letting the HeroQuestor take on an Aspect of the Deity. All might be right, all might be wrong or all might have some part that is right or wrong. New cults have been born from HeroQuesting to old deities, Orlanth Rex is a good example of this. Old Aspects of a deity might be revealed, Alakoring Dragonbreaker is a good example of this, as he both reinvigorated the cult of Orlanth Dragonslayer and became the Dragonslayer Aspect of Orlanth. The whole idea of HeroQuesting to change or uncover God Time is difficult to grasp sometimes and that's what makes it fun.
  8. Ha, ha, ha, ha, ha! I saw it at Dragonmeet and would have bought it there and then, even if it incurred the wrath of Mrs Soltakss, dragonfire and all.
  9. Limited Edition, unfortunately. There are only so many virgins that Chaosium will allow to be sacrificed for the skins to make the cover, or some such problem. That is what the thread is for. Oh, and for MOB to post updates.
  10. The only thing in RQG Runemagic I might change would be to make Common Runemagic work the same as other Runemagic. By this, I mean use the highest Cult Rune to cast them as normal, but the Cultists need to sacrifice for the spell. Alternatively, have them not need to sacrifice for the spell, if they don't want to, but double the Rune Points needed to cast a common Runespell not known. that way, they can still be used, so someone can always cast Sanctify for example, but it is harder.
  11. We've been telling you for ages that there would be more than enough interest! But do you listen? No, kids nowadays ...
  12. My version of Indlas Somer has the older surfboys becoming Zombies as they surfed, so rather than dying and staying dead they just transition into zombies, with tanned skin pulled slightly too tight on their faces and fixed grins. A pretty good supplement, that can be used as background for a RQG game very easily.
  13. I would use RQG rather than RQ3 personally, and I say that as a massive fan of RQ3. If not, use the good things that have come with RQG and add them to your RQ3 game. RQG actually does it well. Runemagic Pools work well and are not overpowering. Initiates regaining Runemagic makes sense, if gained on High holy Days. You could make Runemagic recover on Holy days for Initiates, so once per Season. However, you would need Priests to have an edge, so they can repray them faster. I can't remember the recovery rate for Priests' Runemagic, though. It is interesting that you find RQG Runemagic too much, too soon, but want Initiates to regain Runemagic faster. RQ3 had a different pricing mechanism to RQ2 for that very reason. The RQG rules has a Conversion Guide that covers this. Basically it says to divinde RQ2 coin by 5 and RQ3 by 2, I think. Someone will be able to look it up and correct me if I have misremembered. I used that rule in RQ3. I think that RQG needs the blow to be 3 times the location's normal Hit Points to be severed, which makes it even harder. Yes, rolling POWx5 to cast a spell is just irritating. Have a look on my website, www.soltakss.com, and search for "Mega Campaign", as I did a similar exercise and took the various campaigns from RQ2 and RQ3 and stitched them together. It formed the very loose basis of my recently finished Gloranthan Campaign.
  14. I'm not sure about that. as far as I can remember, all the Waertagi Dragonships that could joined together in great rafts and sailed down Magasta's Pool to avoid the effects of the Closing. They must have known a heroQuest to be able to do so, otherwise it would have been either an act of mass suicide or desperation. Of course, some rafts might have stayed on the surface, unaffected by the Closing, as their great rafts of ships somehow protected them from the Closing, perhaps by making them islands not ships. I doubt whether individual Dragonships survived intact, as we don't seem to have any records of them. However, I am not sure. That's how I could see a Dragonraft working. It effectively becomes an island where Waertagi can work, rest and play, waiting out the Closing. They used a combination of Malkioni and Mermen worship, using Malkioni Sorcery and worshipping the deities of the Sea. So, their prime wargod is Wachaza and they have power over the monsters of the sea. Their Dragonships are True Dragons and are powerful in themselves, albeit they are dead. Their Fastships are about the same as other ships, but I don;t have the Heroes magazine to hand, where they appear. Oh, good call, I hadn't thought of that. and I think the Waertagi who went into Magasta's Pool aged normally and died. Then they didn't stay dead and became undead, thus acting as a number of extra crews. I can't remember, are the Waertagi immortal like the Brithini unless they break their caste laws? If so, the number of undead Waertagi would be low, if not then might be higher. this is for several reasons - The Waertagi worship both Wachaza and Robber, both deities loosely associated with Darkess, although RQG might not allow mixed elemental runes, and hence Undead and I like the idea of the Waertagi Dragonships coming back with a mixed living and undead crew. I love the idea of a Dragonship sailing down the Skyfall or just dropping from the Sky and landing near some PCs on a ship.
  15. When I ran the Great Hunt, the Hunters gather at a certain place in the Wilds, which might be a scenario in itself getting there, then there's a bit of posturing and posing, followed by someone telling them the rules of the Great Hunt and how it is scored, then everyone takes part in a ritual that starts the Great Hunt off. The hunters go off for several days and either try and land one big prize or multiple small ones, sometimes they focus on quality, sometime rarity and sometimes just plain dangerous. What happens during the action phase of the Great Hunt? A lot of Knowledge (Home Region) rolls, Tracking Rolls, Stealth Rolls, missile/close combat rolls and some kind of strength roll to drag the animal back. maybe they meet other Hunters trying to foil them, or other participants on the Great Hunt, maybe they meet Spirits or Adversaries, maybe the weather closes in and traps them, or maybe they end up on a different Hunting HeroQuest. The judges determine who gets the Prize at the end. They are the ones who decide whether a dozen white sables are as impressive as a single bear, for example. The Hunters give parts of their catch to the others and part to their tribes, while keeping some for themselves.
  16. This is why I prefer HQ1's scale of masteries. I couldn't get my head around improvement in HQ2, what differentiates someone who is really good at something from someone who isn't, when the dramatic impact is the same.
  17. I remember thinking that I wasn't interested in reading the Ringworld Books, if they were anything like the setting.
  18. Rigtaina is harder on the ear than Rigitaina, but yes, I spell it differently. I need to find where I read that she is Genert's daughter, perhaps it is such an old piece that it was never canon. Maybe it was in the unpublished Gloranthan Encyclopedia. Having her as Foundchild's wife makes more sense to me, but her being Genert's Granddaughter, as a daughter of the Lady of the Wild, is probably OK.
  19. Yes, that is a lot easier to do when writing your own scenario. With something like Highwall Inn, you are constrained, to a certain extent, by the scenario and how it has been designed. Obviously, a GM has leeway and can amend the scenario as it is run, but there may well be parts that rely on a particular PC. I haven't read any of the new RQ scenarios, as I hope to play them at Conventions.
  20. No, completely differently. Eiritha is the Goddess of herd beasts, of herds and herding. Hers is a cult of nomadic herders, they live off herds, they use herds for food, for shelter and for clothing. Eiritha is central to an Animal Nomad's life. Rigitania is a Goddess of Beasts, of the Hunt, but not of Hunters. She provides beasts for hunting and embraces their spirits when they are killed correctly. She actually doesn't really care whether the Hunt is successful, or whether the beasts escape, she is the Beast Mother. She is also the Hunted, the Prey, the One Who Can be Caught and the One Who Escapes. Hunters who catch her can wrestle away some power over the beasts, perhaps a better way to track certain beasts, or control over a type of beast, or ability to sneak up on beasts. So, Eiritha is central to the Animal Nomads of Prax and their way of life, but Rigitania is peripheral to the Votanki way of life, to them, Foundchild (Votank) is central.
  21. To be honest, I don't convert Hit Points, Armour Points, Strike Ranks or Weapon stats. I just leave them as they are and treat them as slightly unusual versions of people/weapons. It makes scenarios a lot easier to use.
  22. That's why we used the D100 rolling, nice and easy, all Player driven. In my current group, the PCs divvy up the items based on which suits the individual PCs best. That seems to work well, as they are very different PCs with little overlap. During my last Gloranthan Campaign, Mello Yello was a permanent NPC, before a new Player took him over, as he was on the scenario that turned them into River Voices. It was a standing joke that the other PCs treated him shabbily, not quite bullying, but not treating his as a full member of the party. After he complained about it several times, they gave him a magic item - Tada's Spear, that they had found when investigating a tomb. he was really pleased with it for a whole day, before an NPC turned up and told them that he was on a HeroQuest to find Tada's Spear and offered them something else in exchange for it. "Sure", they said, "no problem", and proceeded to take Tada's Spear from Mello and give it to the NPC in exchange for some knowledge.
  23. When I run games at Cons, I assume that I won't get enough Players and adjust things accordingly. So, no PC is vital to the plot, any PC can be left out and so on. However, if some PCs are vital to the plot and shouldn't be left out, just have those as core ones and don't bring out the other PCs until the core ones have been chosen. Excellent! Which con are you running at? 7 Players is a lot for a Con game. I normally expect 3 or 4 and am surprised if I get more. However, good luck and I hope you get your 7 Players.
  24. The mechanics of Ringworld were good, but I found the setting far too vast to be of any use to me. I prefer more focused settings.
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