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soltakss

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Everything posted by soltakss

  1. You know, in all these years that thought had never even entered my head. Thanks. The idea that at least part of the ending of the EWF was a mass utuma opens up so many ideas.
  2. I had the great pleasure of attending Eternalcon 2018 over the weekend and thoroughly enjoyed it. Normally, I hate doing nothing at Cons, as I think it is time wasted, especially when flying to Germany, but spent most of Saturday morning/afternoon just taking in the sun on the terrace, overlooking the Rhine, relaxing, sometimes talking, sometimes just takling in the atmosphere. I might be finally understanding what Eternalcon is about. Anyway, here are my thoughts in Good/Bad/Ugly mode, which I am reliably informed is an old-fashioned way of doing this kind of thing, but that suits dinosaurs like me. After all, I am apparently an Old Man ... Good Chaosium seminar- some really good stuff, although we were asked not to blog any of it Going for a walk on Saturday morning and seeing a deer Wrote One Flew Over the Dragon's Nest scenario for Continuum Played some fun card games Excellent discussions about HeroQuesting and new RuneQuest Glorantha Played Dragon Pass until 3am and almost thought I had a chance until a 4 point hydra stacked with the Travelling Stone and a Superhero munched through my stacks. Undone by Androgeus, Sir Ethilrist and The Hydra. Got up at 8am, or just after, plenty of time for shower and breakfast before 10am Traveller game Lots of steps - 17k on Friday and again on Saturday, 6k on Sunday but 33k on Monday Very interesting and fun Traveller game Sunday morning Very enjoyable King Arthur hillfolk game on Saturday afternoon, atmospheric and fun story generation game, gave me some ideas for HeroQuest Thanked for writing Merrie England and said the Chaos Society wanted to translate it into German but couldn't RuneQuestions seminar, but nowhere near as useful as the Chaosium one Closing ceremony where everyone wants to come back next year Made early train at 0737 so plenty of time at the airport Got back home by 2pm so could make my regular Monday night RuneQuest game Bad Terrified of butting into a conversation and being rejected, so early to bed on Friday Forgetting that sign up in in the Rittersaal and missing the English speaking games Nothing to play Saturday morning or afternoon so a bit bored Child vampires- Creepy as f**k Offered to play One Flew Over the Dragon's Nest but nobody signed up Not playing Gloranthan RuneQuest at all Ugly Snoring convention in Room 141 Games advertised but not being run Getting home to find the water was off due to repairs to the mains
  3. There seems to be an awful lot of Glorantha stuff in the pipeline, I think there were over 20 supplements planned. Good news for me, bad news for my bank account.
  4. Didn't The Incredibles do away with the idea that SuperHeroes need capes, with lots of examples of why capes are bad?
  5. I know that he has made the text for Other Suns available but has asked people not to reformat it. Other Suns was pretty good, close enough to be like RQ/BRP but far away to be really annoying. In the end, we ignored the differences and pretty much played it as RQ/BRP.
  6. Which is funny, as the Melnibonéans are basicaly another form of elf.
  7. For a long while, Soltak Stormspear took POW Crystals as his pick of magical loot. At one stage, he had over 500 points stored away and emptied familiars to fill them. Another PC, Derak the Darktroll, had a leather jacket with Derak picked out in POW Crystals.
  8. Although David has already answered, I'll chip in with "If you can narrate it then you can use it". If it makes sense in your game then just do it.
  9. Oh, I would love one, but I am definitely in a minority.
  10. Sorry, but I cannot believe, for one moment, that Jeff actually said nothing.
  11. I saw some of the artwork at Eternalcon and met with one of the artists. It was refreshing how completely enthusiastic he was about the project and the whole RuneQuest/Gloranthan theme. Looks like he has a lot of good ideas for the future.
  12. I've been bored with the politics at Chaosium for over 30 years. Also, I think that Jeff and Rick are younger than me, so I'm now an old man! 😟
  13. soltakss

    Pre-Gens

    Aftermath! had a hit location specifically for nuts - Most male players bought special armour for that particular hit location.
  14. If you get the best success possible, then yes. However, if you get a Marginal or Minor success then, No, but you might have another effect, for example: Complete Success - You kill the Dragon Major Success - You pin the Dragon's Jaws together, so it cannot breathe or bite Minor Success - You pin the Dragon's Jaws together, stopping one of Breathe or Bite Marginal Success - You pin the Dragon's tongue, stopping it talking Tie - You shoot the arrow in its mouth and it has no other effect Marginal Defeat - You shoot the arrow and it hits the mouth but bounces off and the Dragon knows something has hit it Minor Defeat - You shoot the arrow and the Dragon knows where you are Major Defeat - You shoot and the dragon knows where you are and is annoyed that you have tried to kill it Complete Defeat - You shoot the arrow and the Dragon swallows you It might seem exceessive, but the extremes are difficult to get. In HQ1, a Dragon might have a lot of Masteries and so can bump itself up and you down to the extremes. In HQ2, it is more narrative, with fewer Masteries, so the extremes are harder to get. In HeroQuest, you don't "have to" do anything. It all depends on your play style and how your group plays HeroQuest. If declaring the intentions of contests works for you, then do it. If it doesn't, then don't. I am very comfortable with this kind of approach, as I have played a lot of RuneQuest and a fair amount of HeroQuest (We did the LightBringers Quest in HeroQuest from start to finish). However, I am very aware that people new to the game might think they have to play it in a certain way to get the maximum enjoyment. Play it however suits you.
  15. They may well have been part of the True Golden Horde. As to Fear Dragons, I always thought this was overrated and probably wouldn't have had it in my Glorantha. It was an awfully long time ago, people came back through the Cross Lines and survived. People saw dragons coming back and survived. They even saw a dragon fight the Crimson Bat and survived. Some Dragons are creepy, dangeorus things tyat killed us a long time ago. Some people might have gained Fear Dragons through recent encounters with dragons, or their Fear Dragons was reawakened.
  16. By no means canonical, I incorporated the Griselda stories in a Timeline of Pavis, there are two Timelines, one with the actual Griselda dates and another with the Griselda stories massaged to fit in better. I am not aware of the Griselda stories from Kraken chapbooks. I'll have to look into that and amend the Timelines accordingly.
  17. When I have time, I'll pit together a package for Land of Ice and Stone, for Old Stone Age roleplaying. Currently it's for Legend, but should be very easy to adapt to Revolution.
  18. True, if you subscribe to the "All Chaos wants is the destruction of the world". I am not entirely convinced that is the case, however. Many Chaos Cults specifically don't want the world to end, but want to rule the world. Certainly many chaotic cultists want this. Chaos HeroQuests can be done to improve personal power or abilities, or even to oppose an enemy, defeat an enemy or cause an effect. Emulating Tien killing Genert is a good way for a Chaos HeroQuestor to kill an Earth King, or just any old Earth Priestess. There are enough victories of Chaos over everyone else to be able to pick and choose your HeroQuest.
  19. Demigods are normally born from a god and a mortal, or are minor gods. Pavis was a demigod, as he was a Hero who became a god. In my Glorantha, demigods and gods/goddesses are such because they are worshipped. You might get a very minor Hero who goes on a HeroQuest and comes back with a new skill or spell that is then taught to others, that makes the Hero a demigod. The Hero probably gets worshipped as a subcult in a main cult, perhaps even at a single shrine. A demigod, rather than a Hero, may get worshipped at several locations, so Pavis is worshipped in and around the city of Pavis, but has several temples.shrines. In terms of the Compromise, I think that Demigods are bound by the Compromise, but Heroes and SuperHeroes are not. So, a Hero who binds himself/herself to the Compromise by weaving a place and accepting the place of others becomes a Demigod. Normally, such a Demogod cannot act in the world, or actions are severly limited, so Cragspider is a Demigoddess and her actions are now limited, so she is not the HeroQuester that she was. However, in the Hero Wars, the Compromise has been broken and Demigods, Demigoddess, Gods and Goddesses are free to act again.
  20. That sounds really good. Love the idea of the split personality that the player didn't know about. As for the why of HeroQuests - Because they are there! Madness is a good start, as you can always suggest a HeroQuest course to achieve some end, starting on a minor.mild HeroQuest, then suck them in deeper and deeper. They could gain opponents on a HeroQuest and then find themselves drawn in as their opponents' opponents. So, if they did a Thed HeroQuest, perhaps Thed Demands Justice, then an NPC Orlanthi could become their Orlanth on HeroQuests, if that NPC did an Orlanthi HeroQuest where Orlanth met Thed, then they might be sucked into his HeroQuest and forced to do another Thed HeroQuest. If the PCs get sucked in as various different roles, they could be forced to do more and more Chaotic HeroQuests until they decide to do them themselves, from choice, rather than be sucked into them.
  21. In our current game, the PCs gain abilities through experience and it doesn't really matter what skill increases they get. Each ability costs around 10 Hero Points (We use Hero Points as Experience Points, the same as in HeroQuest) and they often get a free ability as a reward for a successful HeroQuest. Abilities are what gives them power, as they can combine the abilities in a freeform way. Our PCs would definitely count as Heroes and are on their way to becoming SuperHeroes at the moment.
  22. It is, however, used in the Dragon Pass game and Arcane Lore. Looking at Third Age SuperHeroes, we have Harrek, Jar-Eel and Androgeus. Earlier, Yanafal Tarnils was described as a SuperHero. In the First Age, Arkat was a SuperHero. In Dragon Pass, I think it says that a SuperHero has mastered the Infinity Rune, so can warp magic and force around, granting some invulnerability to magic/damage. It may be broader than that, so a SuperHero may well have gained more than one Rune, in the same way that a Deity is associated with Runes. So, a Hero may well master one Rune, but a SuperHero has mastered multiple Runes.
  23. The Issaries cult uses mules in Prax, as they are not horses. I didn't see that donkeys were a beast of Prax, but that makes mules make more sense. There are some Tusk Riders in Prax, not as permanent inhabitants but as long-term visitors. Their Tuskers could well have escaped and bred with local pigs.
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