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soltakss

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Everything posted by soltakss

  1. This is all probably wrong, but ... I sort-of remember someone saying that a god of the dead reached up from Hell to the surface but was stopped just as his finger broke through, so the tower of Orathorn is the finger of the god, connected directly to Hell. In my Glorantha, the sorcerers can inhabit the bodies of the dead, looking through their eyes and animating them. As Orathorn is part of Hell, the dead walk there without being undead. I don;t see them as being Maklioni, or in any way, shape or form related to Malkioni, but have their own death-magic. They would be a powerful elite, with human and inhuman servants, a lot of dehori would serve them. It says somewhere, can't remember where, that they were enticed out to help other people twice and neither went well, one time was the Night of Horrors where they fought against the Lunar Empire, but I cannot remember the other time. How do I see Orathorn? An impossibly tall crooked black spire. Inside are chambers of the dead, including the Hanging Room, Walking Room, Play Room and a staircase into Hell that goes down the god's arm and through his body. If you think of Clive Barker's hellraiser films then you might be close to seeing what is in Orathorn, although the Sorcerers themselves are quite different. At some point, the PCs in my campaign are going to encounter Orathorn and may well try to persuade them to help a third time ...
  2. The Orlanthi of the Holy Country are different to those of Sartar and those of Tarsh, becoming more different as you head north and westwards. Sure, they have clans which have tulas, they worship Orlanth and Ernalda, but the other deities would vary depending on location and type. In Sartar, clans are formed into tribal confederations, in the Holy Country, the Orlanthi of Heortland seem to be formed into several tribes, but those of Esrolia seem to be clan-based. I am not sure about Tarsh and beyond, but I would guess that clans are more important than tribes. Sure, it could be argued that this is just nitpicking and Sartarites having clans and tribes, worshipping Orlanth and Ernalda makes them all the same, but that loses a lot of the subtlety of each area.
  3. Is this available to those of us not at the High Priest level? For example as a PDF? Ignore me, it comes free as part of the Old School RQ Source Pack, which is now available in PDF form. I am being slower than normal today.
  4. Why, thank you very, very much!
  5. If you have the River Voices in the game, then you can use something of their history for them to sweet-talk the river into moving. In my current game, the River Voices awakened more and more powers through HeroQuesting, until the became the Voice of the rivers of Prax, then the Wastes.
  6. If you scanned the images form the book then some of its power would accompany the scanning process and imbue the scanned file with power. OCRing the image would concentrate the power, as you are effectively turning pictures into knowledge/information. I am not sure what effect it would have on the computer itself, but reading a tome on a computer should have the same effect as reading the actual tome itself. Computers storing many such tomes might become self-aware, in the same way as magical libraries in Discworld. That would probably be a bad thing.
  7. Legend, Renaissance and OpenQuest are still going strong and producing supplements, all are OGL versions of D100 games. A number of third party publishers have been producing some good work for Legend.
  8. I agree with both. Allegiance fits as an Honour perfectly and you can use it pretty much as it is in the book. You can also expand it to other areas, as Chris says, with Ambition/Corruption/Renown/Whatever.
  9. Hyena is a well-known Trickster who makes peace by getting people to sit down and then telling them dirty jokes. Raven is a Trickster with a Thief aspect. They have their own sacred societies, I would expect. Members of those societies would then perform Trickster duties on tribal/clan HeroQuests.
  10. soltakss

    grandeur

    Thanks, Jean, I couldn't find it anywhere.
  11. As a GM, I have better things to do than to than police skill ticks. I also have better things to argue about than whether a skill use gets a tick or not, as the criteria are vague at best. I have seen the tick-chase and didn't like it. In fact, one of the players in one of my old groups drew a cartoon that had a PC searching around, jumping over a stream, climbing up a tree, casting disruption at a skeleton, only for someone to shout "Derak - Have you finished collecting firewood yet?".
  12. Not to a lot of people, who think that BRP predates RQ.
  13. 8 points of divine magic to make some people feel a bit uncomfortable? I can live with that as a game balance thing. After all, to feel cooler, all they have to do is to move out of the area of the spell. Increasing the ground temperature by 40 degrees Celsius doesn't even make it painful, just very warm. It isn't as though you have opened up a lava pool.
  14. RQ2 and RQ3 had experience by tick-box, which led to the Tock-Chase, where everyone tried loads of skills, just to get a tick, with a fairly random set of increases. I abandoned this years ago, replacing it with a number of Experience Points that the players can choose to spend on increasing any skill, even ones they didn;t use in that session. It works a lot better, as it stops the tick chase and allows players to focus on improving those skills they want to improve.
  15. Is there any chance of having a level that has all the PDFs but not the hardcopies? I no longer buy hardcopy but would like to get the PDFs. I know that I can up my pledge to include the PDFs, but I am not sure how much each PDF costs, so it is difficult.
  16. If mares, does and hinds, then zebras are fine and so are antelopes, including sables and impala. If cows, then bison and rhino are fine. Not sure about Bolo Lizards and Ostriches, though.
  17. I wouldn't put him as an Ancestor Priest, as he isn't part of the Raus family. Duke Raus is the head of the Raus Family in the area. Seven Mothers ties Raus too tightly to the Lunar establishment, which is fine if that's what the GM wants in the campaign. A Lightbringer might be too far in the other direction, thumbing Raus' nose at the Lunars. So, a Yelmic/Earth priest would make sense, Lodril is a good choice as it is a peasant god, so good for Raus' farmers and can claim connections to the Agimori and Oakfed if required.
  18. They could breed with any virgin animal, as I recall, normally horses, but other creatures as well - Including their riders! I can see a unicorn happily tupping a herd beast, especially a zebra.
  19. Thanks, I can see that being used in my current campaign - It seems perfect for Mello Yello (King of Dragon Pass )
  20. Agility [Brawn, Climb, Jump] doesn't really fit for me. Athletics [Brawn, Climb, Dodge, Jump, Power Lift] works better.
  21. I haven't been to Australia, but ...
  22. soltakss

    Genert's sons

    I don't know, giants are not known for being reasonable and I can see a dispute between a bunch of giants and a son of Genert going that way very quickly. Argan Argar cut the top of a mountain off to make the base for the Castle of Black Glass, so it has happened more than once.
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