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soltakss

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Everything posted by soltakss

  1. Almost certainly. Don't forget that every version of RQ, and almost every cults book, must have a copy of the Kyger Litor cult.
  2. In my Genertela, the Land Goddesses are daughters of Genert and another Earth Goddess. So, the major ones are daughters of Gata and Genert, minor ones are daughters of the major ones and Genert, very minor ones are the daughters of minor ones and Genert. So, Pela, goddess of Peloria, is a daughter of Genert and Gata, Dorasta is a daughter of Genert and Pela, but Dorasta has no smaller land goddesses. One of the differences in the Earth Goddess, I think, is the divide between the Land Goddesses, daughters of a Goddess and Genert, and the Earth Mothers, daughters of other Goddesses parthogenically. So, Asrelia, Ty Kora Tek, Ernalda, Maran Gor, , Voria and Babeester Gor are descended from Gata in one way and Kralora, Penta, Pela, Seshnela and Esrola are daughters of Gata and Genert. The Land Goddesses have inherited Genert's physical body, of the land beneath our feet. The Earth Mothers have inherited the life and death powers of the Earth.
  3. Have you read Anglo Saxon? I tried when I was far younger and it is a different language to English.
  4. If it matters, the different Aspects of Yelm could have different runes.
  5. I do ... The top one is RuneQuest, the bottom one is RQ, I am a man of very little imagination. Would I do that to you?
  6. "Only" 2 player deaths? Gencon seems to be a very dangerous place to go ...
  7. They are if they agree with your point and are not if they disagree with your point. Some information in old WFs are just plain wrong, some things have changed over the years, but most of it is still valid.
  8. I have not played Savage Worlds, so am not sure what the Edge mechanism is. However, Consequences can be used to gain a number of things, some good and some bad. A well made item might have a good Consequence, such as light or easy to use, a poorly made item might have a bad Consequence, such as heavy or hard to use. Defeating an enemy might get a Consequence of Feared by Orcs, or Hated by Orcs, or Beloved of Orcs, depending on who the enemy was. You can play around with them and use them however you want. I would agree that something like Deadeye could be a stunt. In fact, many of Legend's Heroic Abilities translate as Stunts in Revolution d100. having the others as Concequences works as well. The more I use it, the more flexible it becomes. I just need to use it to run a game, now. In any case, I will be using a lot of the rules in any future RQ game.
  9. Oh dear, bows and crossbows again. Someone just needs to compare them to slings for a 10 page flamefest.
  10. Copper and Gold as metals, green and yellow as colours. So, what colour do you get when mixing green and yellow? Light green? Air has always been orange, I have no idea why.
  11. It's a logo, it says RuneQuest, I don't spend more than half a second looking at the logo on the cover of a book.
  12. Green is normally Earth, not Air. Black is the Darkness element, but Agimori are descended from Lodril, who is associated with Heat or Fire. Fire might be golden, or amber. Air, for me, is orange. As someone who is colour blind, people with god tans look orange to me, so this makes sense in my head.
  13. If they have been left alive but mutilated, they can seek revenge. Their clan might be more annoyed over gelding, which is done to slaves in some cultures, than just killing them. Of course, some magic might be able to regrow the severed items, in which case it would just be a temporary inconvenience.
  14. Unless Ragnaglar had been outlawed for his heinous deeds. I think that Orlanth would have been happy that someone else killed Ragnaglar, saving him from killing the mad god himself. Also, not many gods were left alive at that time, so a bit of kinstrife was the least of people's problems.
  15. Against a lightly armoured foe. a normal hit might be enough to take the foe down. Against a heavily armoured foe, a special or critical is probably needed. Historically, RQ combat against heavily armoured/spelled up characters relied on criticals to have an effect.
  16. There are examples of Deities having performed HeroQuests. Orlanth did a quest to free Heler that is remarkably similar to one that Vadrus did to gain the Blue Woman, for example.So, I am suspicious of the claim that heroQuesting did not exist in GodTime. Definitely. There were Dark Trolls, Mistress race Trolls and Cave Trolls, for example. All trolls born when the trolls came to the surface were Dark Trolls. Cave Trolls were mutated by Pocharngo. Elves definitely existed, as we have High King Elf, admittedly a deity, but others too. Humans lived as well, not many of them but they were there. Westerners were doing Western things, the Brithini were keeping the world together, Malkion's Poeple had split from the Brithini, the Vadeli were slowly being wiped out, Waertagi were making Dragonships out of Sea Dragons and so on. Genert's Garden was trashed by this time, but Oasis People survived in their hovels. Dragon Pass had been repeatedly flooded and risen from the waters, but people survived in their hill forts. Peloria was overrun by the Starlight Ancestors, Pentian horsemen, who were normal folk. So, a lot of normal people around. When Time began, mortals just got old and died. I think the standard "People lived longer way back when" still applied, as these were considered to be more powerful than people in "modern" Glorantha, but they still died.
  17. Well, whaddyaknow! It just goes to show that Revolution d100 mechanics seem to fit these situations pretty well. The more I use them, the more impressed I am.
  18. We always allow an intent to be changed, at a Strike rank cost, depending on the change of circumstances. For example, "I attack and parry the wizard" is a valid statement of intent until the wizard teleports away on SR1. You can stand dumbfounded for the whole round or change your statement of intent and attack the suprised bodyguard instead. Healing is always something that should be allowed, unless all the PCs have run out of actions. Even then, a dying action might be OK to cast a healing spell, or allow the PC to be Heroic and hang on for another round. I'm with Styopa, dead Next round makes more sense.
  19. Yes. Being attacked by a horde of identical trollkin means they all attack on the same SR. As a GM, I would probably vary their Strike Ranks slightly, to avoid such a situation.
  20. I will definitely get these on PDF when they come out. Nice to see a dedicated section to Mythic Earth.
  21. I prefer Heroic Age to Viking/Saxon/Celt/Mycenean as all the cultures were broadly similar - Privileged warrior elite, drinking halls, clan based, tribes of deities. As to which Bronze Age, well, all of them mashed together.
  22. Maintaining cover would just be an ability or Power, probably an Innate Power of the demon. Would you need to do something to start the cover? If you did, then perhaps the very Pact itself gives you an ability. In Revolution d100 terms, you would have a Trait of Cover under the Concentration skill. This Trait would have a number of Stunts, you could model each type of Cover as a Stunt. So, in the example above, you would have a freeform Stunt of "Married to Esmerelda" that would be used to cover your true nature. Your skill in any Opposed Contest would be Concentration [Cover] and you would use the Stunt to, perhaps, evade detection be behaving as a normal husband. Please bear in mind that I am not familiar with Demon: The Descent or Chronicles of Darkness, so I have probably got it all wrong.
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