MOB Posted September 17, 2019 Share Posted September 17, 2019 3 hours ago, Akhôrahil said: You will probably want to wait until you have a properly powerful magical weapon for it, though. Speed things along by entering a lottery with your fellow initiates: http://rpgreview.net/mob/lotteryswords.htm Quote Link to comment Share on other sites More sharing options...
Akhôrahil Posted September 17, 2019 Share Posted September 17, 2019 1 minute ago, MOB said: Speed things along by entering a lottery with your fellow initiates: http://rpgreview.net/mob/lotteryswords.htm Well, by winning it. 🙂 1 Quote Link to comment Share on other sites More sharing options...
Kloster Posted September 17, 2019 Share Posted September 17, 2019 43 minutes ago, Akhôrahil said: This isn't my reading, but it's an interesting question, and matters a ton for the usefulness of Repair. (I read "permanent" as "can't be fixed".) If you're right (and I agree there are arguments for both direction), the repair spell is much less interesting, especially now that armoring enchantment are out of the game. Quote Link to comment Share on other sites More sharing options...
Joerg Posted September 17, 2019 Share Posted September 17, 2019 2 hours ago, Akhôrahil said: I meant not picking up the gift in the first place until you have a good target sword. No need to drag around geases for no reason. You get to pick up to three gifts at initiation, and another one (or as many as desired) at promotion to Sword. The way I see it, these are your two lifetime opportunities to pick up gifts, unless you heroquest or DI for more. 2 hours ago, Akhôrahil said: I'm sure it's decent as in "as good as the baseline stats in the rulebook". But when making a serious commitment to an individual weapon like this, surely it makes sense to start with something that's better than average? You make this sound like superior swords are going to be guaranteed for each and every Humakti. I have some doubt about that. Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
Akhôrahil Posted September 17, 2019 Share Posted September 17, 2019 (edited) 44 minutes ago, Joerg said: You make this sound like superior swords are going to be guaranteed for each and every Humakti. I have some doubt about that. Iron at least should be pretty accessible in a longer campaign. It's not that rare. And magical swords isn't exactly a rarity in published adventures. Edited September 17, 2019 by Akhôrahil Quote Link to comment Share on other sites More sharing options...
HreshtIronBorne Posted September 17, 2019 Share Posted September 17, 2019 10 hours ago, DrDave said: What do you think are strongest ones? For an initiated first three I think the most interesting are always utility gifts like, Begin Sense Assassin skill at 30% plus Magic skills category modifier, Gain ability to Detect Undead as per the spirit magic spell by simply concentrating, at no magic point cost, and +4 to effective CON against disease or poison. Or whatever flavor you are feeling. I would save all of the weapon buffs for Rune-Lordship, when you get an iron weapon if available. Then you can go bonkers and take a ton of +50% weapon HP, double damage past armor, and other blessings you want to stack up. This might belong in the munchkinnery thread but, I took 10 (if I remember correctly) stacks of the Double MP Regen Rate for a broke ass Humakti version of the infinity Rune. MPs regen within the duration of a spirit spell. 2 3 Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted September 17, 2019 Share Posted September 17, 2019 (edited) 1 hour ago, HreshtIronBorne said: This might belong in the munchkinnery thread but, I took 10 (if I remember correctly) stacks of the Double MP Regen Rate for a broke ass Humakti version of the infinity Rune. MPs regen within the duration of a spirit spell. So if I have this correct, and i think I get it, stacking the gift ten times allows one to have buffs forever (well, as long as awake and willing to chant) seeing as the spells will last 2 minutes and it will take a little over a minute to regain all MPS so except time required to recast the buffs they stay up. Of course people think you are crazy, chanting runic eldritch words every minute... Egregious dude! Batshit crazy, but egregiously so! And all for the low cost of 10 geas! If one gets the Ronco™ sword sharpener and turnip twaddler throwing in for free—well! Edited September 17, 2019 by Bill the barbarian 1 2 Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
HreshtIronBorne Posted September 17, 2019 Share Posted September 17, 2019 It gets especially gross if you throw up a multi spell 3 or 4. A Humakti with decent POW can throw out either 3/4d3 disruptions if he finds himself in need of ranged offense. He can also cover his whole team in appropriate magic or himself in just 1 round. Protection 6, BS 6, and another BS 6 for tree he other sword? Lol 1 Quote Link to comment Share on other sites More sharing options...
HreshtIronBorne Posted September 17, 2019 Share Posted September 17, 2019 Only need multispell 2 to buff yourself and hurl around 3d3 disruptions. Cheaply cheap. Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted September 17, 2019 Share Posted September 17, 2019 1 minute ago, HreshtIronBorne said: It gets especially gross if you throw up a multi spell 3 or 4. A Humakti with decent POW can throw out either 3/4d3 disruptions if he finds himself in need of ranged offense. He can also cover his whole team in appropriate magic or himself in just 1 round. Protection 6, BS 6, and another BS 6 for tree he other sword? Lol Crap, I forgot about multispell... this is crazy great! Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
Pentallion Posted September 19, 2019 Share Posted September 19, 2019 On 9/17/2019 at 11:50 AM, Bill the barbarian said: Crap, I forgot about multispell... this is crazy great! yeah, see the crap I gotta deal with! 1 Quote Link to comment Share on other sites More sharing options...
gochie Posted September 19, 2019 Share Posted September 19, 2019 Quick side question… If someone steals or borrows a sword blessed by Humakt (Humakti(s) owner is still alive), I assume the sword retains its blessings even when not wielded by the Humakti? Quote Link to comment Share on other sites More sharing options...
Brootse Posted September 19, 2019 Share Posted September 19, 2019 1 minute ago, gochie said: Quick side question… If someone steals or borrows a sword blessed by Humakt (Humakti(s) owner is still alive), I assume the sword retains its blessings even when not wielded by the Humakti? Yes. 1 Quote Link to comment Share on other sites More sharing options...
g33k Posted September 19, 2019 Share Posted September 19, 2019 2 hours ago, gochie said: Quick side question… If someone steals or borrows a sword blessed by Humakt (Humakti(s) owner is still alive), I assume the sword retains its blessings even when not wielded by the Humakti? Absolutely -- they HAVE to be. Bonded Tricksters call these "lottery swords" by another name -- "A Gift for my Master" (they actually "find their way" into Orlanthi hands as often as not). 2 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Qizilbashwoman Posted September 19, 2019 Share Posted September 19, 2019 On 9/17/2019 at 2:50 PM, Bill the barbarian said: Crap, I forgot about multispell... this is crazy great! Humaktis give up kin for a reason... they murder better than ANYBODY, even Zorak Zoranis. The only thing Humaktis need is some kind of tzompantli offering. In case this appears to be, idk, weirdly culturally-bound: tsompantli-equivalents were present in 1. Indo-European societies, particularly Celtic and Italic and Hittites (the Hittites were also were cannibals); 2. Sino-Tibetan cultures, including Classical China and the Tibetan Empire; 3. many other large, ancient cultures. I read a Hittite work in Hittite discussing how a ruler killed and ate a rebel's mother and sister and I also read Classical Chinese discussions of human sacrifice and cannibalism. The headhunting practices of the Gauls - they preserved heads in cedar oil and put them around their doorframes - survived the end of literal headhunting and to this day is a motif visible in French architecture. There's a really famous anth article about this but I'll be damned if I can remember the author's name offhand. Quote Link to comment Share on other sites More sharing options...
PhilHibbs Posted September 19, 2019 Share Posted September 19, 2019 (edited) 1 hour ago, Qizilbashwoman said: The headhunting practices of the Gauls - they preserved heads in cedar oil and put them around their doorframes - survived the end of literal headhunting and to this day is a motif visible in French architecture. There's a really famous anth article about this but I'll be damned if I can remember the author's name offhand. So when Obelix collected roman helmets, that was code for... wow. Edited September 19, 2019 by PhilHibbs 3 4 Quote Link to comment Share on other sites More sharing options...
Brootse Posted September 20, 2019 Share Posted September 20, 2019 On 9/17/2019 at 7:45 AM, DrDave said: So a new character gets the +10% to attack with cult weapons. I assume that is a bonus when you roll an attack, not a 10% rise in skill. (Especially since a rise in skill would cover parries, which this gift doesn't.) There's been good discussion in this thread on how to handle it, but I also asked about it on the official questions thread here: Quote Link to comment Share on other sites More sharing options...
soltakss Posted September 20, 2019 Share Posted September 20, 2019 We played it as a +10 to the skill, not as a bonus. It is one of the worst gifts, really. RQG has one skill, not an attack/parry, so it affects both. The gift is just lazily lifted and shifted from earlier versions. 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.