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Lokarnos info


epullen

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There's a RQ3 short-form cult writeup in the Red Box (Gods of Glorantha, 1986), and there'll be a RQG full-length cult writeup in Cults of Glorantha (2022?). Solar pantheon god of wagons and trade. Skills are Drive, Evaluate, Human Lore & Orate; spirit magic is Detect Gold, Detect Silver, Farsee, Glamour, Glue & Repair; Rune spells are Coin Wheel & Hie Wagon (both in the Red Book of Magic); the only listed Associate Cult is Yelm, who provides Salamanders. Priests of Lokarnos aren't supported by the cult, but only have to tithe 30% of time and income.

Lokarnos is interesting because the cult's abilities are more about logistics and coinage than "trade" per se (in which both Issaries and Etyries have a distinct edge), which probably represents the cult's role in transporting to and from the imperial centre and minting currency, rather than entrepreneurial business. Which tells you things it's fun to know about the Dara Happan Empire.

In our take on Glamour, Lokarnos cult rickshaws are the licensed yellow cabs of the imperial capital.

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5 hours ago, Nick Brooke said:

Lokarnos is interesting because the cult's abilities are more about logistics and coinage than "trade" per se (in which both Issaries and Etyries have a distinct edge), which probably represents the cult's role in transporting to and from the imperial centre and minting currency, rather than entrepreneurial business.

I often think of the Lokarnos wagoneers as the loyal and/or sturdy companions to the Issaries or Etyries merchant.  The ones reminding the merchant they need to get a move on it if they want to reach Boldhome before the weather gets bad, or that they need to stop at the caravanserai for repairs before everything goes bust.

5 hours ago, Nick Brooke said:

In our take on Glamour, Lokarnos cult rickshaws are the licensed yellow cabs of the imperial capital.

And the local "truck" drivers ensuring goods are appropriately delivered from markets to the vendors.

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On one level, Lokarnos is emblematic of the tributary temple-state, where much large-scale "trade" was a formalized concentration and redistribution of goods, but on another level, Lokarnos initiates have special hats they wear and a cot concealed in their wagons and share warnings about overly conscientious Issaries/Etyries merchants and their scrupulously accurate sets of weights and measures when they meet up at the caravanserai. They probably all know the phrase "bill of lading" even if they're illiterate and just jab the stylus into the clay to complete it.

They might even know why Lokarnos slowed, and be willing to tell you it's because people kept rushing him. 

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Though a Lunar through and through, she is also a human being.

Eight Arms and the Mask

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1 hour ago, Eff said:

They might even know why Lokarnos slowed, and be willing to tell you it's because people kept rushing him.

Unless you're from Imther, and they've shared the story how Lokarnos came to agreement with the Ferryman of the Dead to serve in his stead for a period of time in exchange for passage across the Styx.

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This is great! I hope you'll keep us in the loop on what you find out in play about your god.

IMG they were once closer to the "true" merchant cults than they are today but as others have mentioned their real cosmic role was elsewhere and has now been forgotten or deliberately obfuscated. A character exploring the mysteries around Sun County might be able to participate in the uh reinvention of the wheel. 

Who is he really? I think the wagon man has always been envious of the riders even when he rose to a celestial estate in some vanished imperial system or another . . . while the riders might have had a word for him that sounded a little like "vendref," crippled (walking) thing. There may be vestiges of shamanic ordeals. (Mules are sterile.) And while he was never quite a charioteer there are family relationships there to explore as well. Who were his bad dogs? Who slipped the pin off his axle as the old empires imploded? Where is it now?


 

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On 1/20/2022 at 10:51 AM, epullen said:

Can someone point me to the best source of info on Lokarnos? I'm about to start playing in a RQG Sun County game and am interested in playing an initiate of Lokarnos. 

Lokarnos merchants can do something that neither Etyries or Issaries really can.  Wagons are the only way of carrying really large cargoes overland, as mules have a much lower limit as to how much they can carry (55% of their weight).  As a rule, most beasts of burden using a wagon can haul x6 their bodyweight with a modern harness, so about x4 with a bronze age rig (in my estimation, based on the archaeologically known tech).  This means that Lokarnos merchants can deal in bulk goods like timber and grain, while still carrying smaller lighter cargoes.  It is generally assumed that as Solar worshippers that they will use horses, but there is no reason for them not to buy and use mules, or even Prax beasts.

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I don't think that Lokarnos would have played any role in Murharhzarm's or Anaxial's Dara Happa.

Murharzarm had gazzam (earth shakers) as domestic beasts and supposedly as beasts of burden. Possibly as draft beasts for river transport.

Anaxial ruled only over cities on the Oslir, with the neighboring regions as more or less reliable allies. His Dara Happa appears to have been a rice-growing agriculture, with little demand for overland transport either.

 

According to Pamaltelan sky lore, the planetary deity Lokarnos is one of the three Sky Witches, brn from Dendara's dip into the Underworld, and rising into the sky alongside the Blue Moon (which accompanied the Sky River). Lokarnos was the time-keeper, one of the first planets to follow the Sunpath on a regular schedule. None of the other planets (former planetary sons) did anything like that. It took the Bridling of Kargzant in 109 or 111 to tie Lightfore to that regular pattern.

 

Wagons only make sense where river barges cannot reach, and they require either passably good roads or flat territory like grasslands - conditions found among the dry farmers of Peloria, mostly west of the Oslir River. Bringing their grain to the temple granaries would have required wagons. It is possible that the cult only really took to that roll under the Jenaron dynasty

Telling how it is excessive verbis

 

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On 1/19/2022 at 4:51 PM, epullen said:

Can someone point me to the best source of info on Lokarnos? I'm about to start playing in a RQG Sun County game and am interested in playing an initiate of Lokarnos. 

OK, there's maybe 100 or so wagoneers in Sun County. They mainly carry grain upriver to New Pavis - initially to feed the Lunar garrison, now to feed Argrath's army. They likely came with the Lunar conquest in 1610 and have become a feature in Sun County. 

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43 minutes ago, Jeff said:

OK, there's maybe 100 or so wagoneers in Sun County. They mainly carry grain upriver to New Pavis - initially to feed the Lunar garrison, now to feed Argrath's army. They likely came with the Lunar conquest in 1610 and have become a feature in Sun County. 

Oh so the restriction on trading only through the Lokarnos cult and the usage of Wheels as only coin are recent additions in Mo Baustra? I thought those were standard practices thoughout all Sun Counties. In that case, is the cult of Issaries still practiced in Sun County Prax (or was it before those changes were introduced)?

:50-power-truth::50-sub-light:

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