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soltakss

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Everything posted by soltakss

  1. I really liked Excalibur and Arthur and the Britons way back when. I watched Merlin and spent almost all of the first episode saying "Well, that isn't right, that isn't dark ages, that looks odd" and then forgot about all of that for the rest of the run, as I thoroughly enjoyed it.
  2. I would be surprised if they are described in detail. However, Hykim and Mikyh are thought to be dragons who mated with each other and a lot of deities to produce the beasts. Hykim is traditionally male and Mikyh is traditionally female, presumably except when they are not. Some people think they are one hermaphrodite dragon. It doesn't really matter either way. Most of their myths are origin stories of how such and such a beast came into being, normally through mating with one or the other. The Hsunchen are beastmen/werebeasts who worship the children of Hykim and Mikyh and they are probably the ones most likely to actually worship them. Sorcerers and shamans might try to access their powers in different ways, but their children are easier to access and grant more specific powers.
  3. Ty Kora Tek is normally the province of post-menopausal women, so past child-bearing age, but not necessrily old. I suppose barren women would be OK as well. However, I am not sure if men can join the cult. What do they do? Bury people and make sure the funerary rituals are done properly. This has the benefits that the deceased person does not come back as undead, their ghost is not inclined to haunt the living and the Ty Kora Tek worshippers get a nice little income. I see them as being professional mourners at funerals, tearing their clothes, covering their head with ashes and wailing on cue. Ty Kora Tek worshippers are also effective against Vampires, as theie cult shovels damage them and cannot be regenerated, also they can bless a Vampire's coffin earth and render it ineffective. I can see younger cultists going along with Humakti on vampire-killing missions, armed with a copper shovel and holy earth. Just let barren women join the cult. They are associated with Dust (Dry Earth, or Earth without Fertility, which used to be one of the ty Kora Tek runes). Also, if a girl goes through the Adulthood Ceremonies and ends up worshipping Ty Kora Tek, there is nothing wrong with that. She would be unusual, but a lot of PCs are unusual. It's your game, it really is, so do what feels right. As soon as you start playing, you go against the accepted Glorantha anyway, so why not make minor exceptions to make the game flow smoother?
  4. Asking Joerg to be more nitpicky is not always such a good idea. 🙂
  5. One of the PCs in the Temple of the Wooden Sword campaign was pregnant and gave birth during a troll attack on the temple. No reason not to include some guidelines somewhere.
  6. Did it? I canot remember seeing any marriage restrictions on Lhankor Mhy. RQ2 Cults of Prax says "They (Sword Sages) may never marry an Initiate priest or a Lord of an elemental deity. Spouses must become at least a lay member of Lhankor Mhy." and "The Sage Priest must follow the same restrictions imposed on the Rune Lord of Lhankor Mhy. Furthermore, he is expected to give ¾ of his time to teaching and research.". So Rune Levels must have spouses who are lay members of Lhankor Mhy, Since lay membershoip is not onerous, I would expect LM spouses to become lay members. The spouse just needs to be a lay member, not too bad really. Also, LM Rune Levels may not marry an initiate or higher in an elemental rune cult, but nothing is said about those initiates already married who then become Rune Levels. Do they remain married or must they divorce? Yelmalians muct divorce, as shown in the Three Strikes of Anger note in the Yelmalio writeup. Almost certainly, at least, I would allow it. Also, it adds to the fun when a different temple does not allow it.
  7. No, you do not need any of the books from years ago to play RQG. However, a lot of us old-timers are quite happy to use rules from previous editions, or magic items, or spells, when they have not yet appeared in RQG. So, if I wanted to use Powered Crystals, I'd use the ones from RQ2 or RQ3 Elder Secrets, at least until they appear in the GM's Sourcebook, then I'll use those. RuneQuest has always had various levels of depth and you can play with whichever level of depth suits you. I know people who still will only use what is in the RQ2 Rulebook, I kid you not, they say they don;t need anything else. Other people use rules found in Wyrms Footnotes, spells found in obscure fanzines and so on. Whatever suits you is fine. If all you have is the RQG Rulebook then you can run a decent game. If you have the new supplements that are about to come out, then you can run a much richer game. If you include the things in RQ2/RQ3 that aren't included in the new supplements, then you can run a richer game still. However, there is no need to use them at all.
  8. This all sounds very interesting. Any chance of uploading the finished document to the Downloads section for all of us to enjoy?
  9. Looks as though a lot of people will just houserule this, which is fine by me.
  10. It always used to be unenchanted iron, as enchanting iron takes away the penalty. I would expect the same to be true in RQG.
  11. Personally, I think the Lunars would also resupply by taking food from the locals, thus increasing their starvation chance. Why send an expensive Moonboat when you can take all the grain from a farmstead's cellar or take all their chickens? Obviously, they wouldn't drain a single farmstead dry, but would take a lot from each farnstead. Moonboats would be for the General's personal supply of Pelorian Brandy and other such essentials.
  12. Bob can parry with his Shield at 60%, 40%, 20% regardless. However, the confusion is when he parries with his Sword after his Shield. My gut reaction is that the Sword is its own weapon and uses a Sword Action, not the Shield Action, so should not suffer a penalty, so the first Sword parry should be at 70%. So, Bob could Parry with Sword at 70%. Shield at 60%, Sword at 50% and Shield at 40%. However, if the rule of -20% applies to all subsequent parry after the first, regardless of weapon, his first Shield Parry is at 40%, so Bob could Parry with Sword at 70%, Sword at 50%, Shield at 40%, and Sword at 30%. That just doesn't feel right to me. Bob can parry with his Shield at 60%, 40%, 20% and then is stuck, so cannot parry the 4th opponent, unless you use the rule that he always has a 5% chance, in which case he parries at 60%, 40%, 20% and 5%. Yes, only 2 actions a round, so having 2 attacks means he cannot parry.
  13. There always has been, or has been for a very long while. I just accept it and move on.
  14. Yeah, I remembered the Heron-worshipping peasants, but really included them in the Lodrili, but they should be separate. However, they are not particularly Lunarised, either.
  15. Which means it was possible for other Humakti. The same applies to Humakti geases and obligations. Some Humakti have the geas "Never participate in an ambush", which means that Humakti without that geas can participate in ambushes. Similarly, Humakti without the relevant geases can use poison, tell lies and so on. It always amazes me when people play Humakti as though they all have every geas going, even though they don't.
  16. As I said, in the RQ2 days, we didn't have the nuances that we later had. If you played it with the knowledge we have today it probably wouldn't work. No such things as dragonewt mysticism or entanglement in the RQ2 days, until WF12, and even then not many people had WFs so didn't know about it.
  17. So, why should I buy these rather than a plain d20?
  18. That's exactly how I do it.
  19. Ok, on the plus side, it looks pretty and allows me to roll a random number between 1 and 20 or a random rune. On the downside, it would be a nightmare to read, with all the stuff below the numbers and what advantage is this over a normal d20 and a list of runes?
  20. Having an iconic adventure can be good. I was hooked onto RPGs and Glorantha with Apple Lane. Now, Apple Lane is a good introductory adventure, but is it iconic? Snakepipe Hollow is more iconic for RQ, as is the Cradle. Fortunately over the years, we have had iconic campaign packs rather than single adventures - Borderlands, Pavis, Big Rubble, Trollpack and Griffin Mountain for RQ2, River of Cradles, Sun County, Strangers in Prax and Adventurers on the Borderlands for RQ3, all had interconnected scenarios and encounters that brought Glorantha to life. The individual scenarios had less impact, for me, Apple Lane/Rainbow Mounds, Snakepipe Hollow, the SoloQuest books, all were good in their ways, but are nowhere near as good as the campaign packs. Even the Judges Guild books, Duck Pond, Duck Tower, City of Lei Tabor, Hellpits of Nightfang and Broken Tree Inn, were good as individual scenarios and, on the whole better than all of the above single scenarios, except for SnakePipe Hollow.
  21. I think that is because this assumes another point stacking. In RQ2, Multispell 3 allowed you to do 4D3 damage. I assume the same is true for this version of Multispell. It would have been nicer if the rule had said "Each point of Multispell allows a Disruption spell to be combined with itself doing an extra D3 damage to one hit location", with an example of Multispell 2 doing 3D3, or whatever.
  22. For me, countdowns are a complete waste of space and I never use them. I prefer a box, maybe a wide one, that I can write in the HPs and rub them out or cross them out as they go down and come back up. Similarly, countdowns in Hit Locations drive me mad as a waste of space. Revolution has Life Points along the side of the sheet, again a waste of time, but at least it doesn't take up much space.
  23. I always think of there being several types of people in Darra Happa: Traditional dyed-in-the-wool Sun worshippers, who belong to the Old families and stick rigidly to their ways. They have accepted The Red Emperor as thei Emperor because he is and because he has proven himself to be the Emperor depite any moves against him. They don't adhere to the Lunar Way but are not particularly opposed to it. Lodrili Peasants - As peasants everywhere, they don't fundamentally care about who is in charge or what beliefs they bring, but carry on being oppressed and taxed until they call on Monster Man to help them. Pelandans - Always a bit of a mystery to me, they probably continue with their deities, who live on a mountain, paying lip service to the Lunars. Provincials - A mix of people sticking to their old ways, people accepting the new ways but keeping many of the old ways and people gleefully accepting the new ways with open arms. Lunars - People who have accepted the new ways, or whose ancestors have accepted the new ways. They find the new ways liberating, as they can break caste, gender and social taboos and restrictions, improving themselves in new ways. I am sure there are many other groups who behave in many different ways. What is clear to me is that not everyone in Peloria is a Lunar, in fact, true Lunars may well be in a minority.
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