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Kloster

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Everything posted by Kloster

  1. Yes. That's why I agree with Atgxtg. Agreed. I don't feel that. For me, it decrease it, reducing player and GM's options. Frankly, with RQ, I never felt invicible. Quite the contrary. But with SB or Hawkmoon, I always felt vulnerable. Very vulnerable, and according to my experience, rightly so, even if the probability of what occurred to me is quite low.
  2. Even with published CoC scenarios, no need to dungeon crawl to lose characters. On the Orient Express, no starting character went further than Venezia. 100% were dead, even with no monsters, nor cultists.
  3. This could work. My problem with the current armor rule is that most armor (in fact, in Stormbringer, all except one) are expressed as 1Dx-1, which means the possibility of 0 (Zero) protection. Combined with the major wound rule (standard in BRP with the variable armor rule, that means that even with a fairly ordinary damage roll and a standard damage bonus (+1D4 is average), a character is dead or unusable in 1 hit. This is what occurred to me several times. In addition, I agree with Atgxtg, the average value of the variable armor is below the value of the equivalent armor in fixed value, as the damage value is the same. This devaluate the armors and his proposal at least solve those problems. If a plate armor had a non zero min value (let's say half the average value), an average value equal to the fixed value, and a max value equal to 150% of the average, I would be perfectly happy with it. But not with current rule.
  4. Problem solved for me now. The DNS that resolved at that time was cloudflare-dns.com.
  5. Yes, just had the same problem. It worked this morning, so date is probably on another continent than mine (Europe).
  6. Oriflam (once French RQ, Stormbringer and Hawkmoon licensee) translated and published 'King of Sartar' shortly after Chaosium released the 1st printing.
  7. Not available in French. And this is quite a difficult text if not in your native tongue, and I find RQG easy to read in english.
  8. The french Oriflam release is (was) a good translation of the AH one, and is very close.
  9. We've tried it on a SF game. It's nice for a fast paced action game.
  10. It was the case in RQ3. You had to enchant each location separately. This is why I never made more than 1 enchant per location.
  11. You could (I haven't checked if it still the case) cast the spell in advance. In RQ3, Spirit Magic had a duration of 5mn, so you could 3 or 4 multimissile 4 in advance and you had 5 mn to fire the arrows. Another possibility is to have a matrix, with linked Magic Point storage, and a condition for casting. IIRC, in that case, the casting was instant.
  12. It is not a failing of Stormbringer, it is a problem with the variable armor rule that caused this problem, but this rule originated in Stormbringer and is present in all it's inheritors: I systematically rolled 1 on the dice and thus had 0 armor.
  13. This is exactly why I hate Stormbringer and it's derivative. 3 Campaigns, 5 characters and less than 2 hours total play (with 3 different GMs). I dislike them for other reasons, but my main point is exactly here.
  14. Completely agree here. First, choose the campaign and the mood (and the players), then choose a system that can fit with those parameters.
  15. Not currently, but I tried it. It's quite pretty. Apart that, mixed feelings. Some points are clearly major improvements compared to previous editions, but I am less enthusiastic on some others. All in all, I agree with Soltakss, this is the best version, but with problems. Yes, you are right, this would help. And examples are needed. The question is correct. You roll POWx5, if successful, spend the Magic Points, then test the resistance. Welcome on board.
  16. Except if you want to play said caravans, yes. And this economic model abstraction is one of the great points of RQG, removing part of the micromanagement.
  17. Oh, somebody else remember Danold.
  18. I have the same (reversed) problem, switching from US to french release for years.
  19. The D10 dices AH brought in RQ3 deluxe box were of that kind.
  20. What el_octogono meant is that, as in Top Secret S.I., you used the one's die of your D100 to hit roll to determine the hit location.
  21. For me, yes, if duration is sufficient. For me POW is POW, whether from spell or nature. I treat them the same.
  22. 1) To avoid that (real) problem, take only what you need or what you want. Start small, local, and thus avoid to explain everything. And if you are not canon, don't care and just continue if you and your players have fun. 2) Glorantha is not Darksun (it is darker), nor Stormbringer, nor Conan. It is his own vibrant world. Don't expect to find in it what you find elsewhere. This is especially what brought me here (and I am still here since 1986). 3) If you love gritty sword and sorcery, Runequest is the right game, and Glorantha can be the right world.
  23. I wanted to both say 'laugh' and 'like', but it is not possible, so I clicked on like, but I would say I can't stop laughing (and I love Treasure of the Sierra Madre and a lot of other old westerns).
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