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Kloster

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Everything posted by Kloster

  1. We've tried it on a SF game. It's nice for a fast paced action game.
  2. It was the case in RQ3. You had to enchant each location separately. This is why I never made more than 1 enchant per location.
  3. You could (I haven't checked if it still the case) cast the spell in advance. In RQ3, Spirit Magic had a duration of 5mn, so you could 3 or 4 multimissile 4 in advance and you had 5 mn to fire the arrows. Another possibility is to have a matrix, with linked Magic Point storage, and a condition for casting. IIRC, in that case, the casting was instant.
  4. It is not a failing of Stormbringer, it is a problem with the variable armor rule that caused this problem, but this rule originated in Stormbringer and is present in all it's inheritors: I systematically rolled 1 on the dice and thus had 0 armor.
  5. This is exactly why I hate Stormbringer and it's derivative. 3 Campaigns, 5 characters and less than 2 hours total play (with 3 different GMs). I dislike them for other reasons, but my main point is exactly here.
  6. Completely agree here. First, choose the campaign and the mood (and the players), then choose a system that can fit with those parameters.
  7. Not currently, but I tried it. It's quite pretty. Apart that, mixed feelings. Some points are clearly major improvements compared to previous editions, but I am less enthusiastic on some others. All in all, I agree with Soltakss, this is the best version, but with problems. Yes, you are right, this would help. And examples are needed. The question is correct. You roll POWx5, if successful, spend the Magic Points, then test the resistance. Welcome on board.
  8. Except if you want to play said caravans, yes. And this economic model abstraction is one of the great points of RQG, removing part of the micromanagement.
  9. Oh, somebody else remember Danold.
  10. I have the same (reversed) problem, switching from US to french release for years.
  11. The D10 dices AH brought in RQ3 deluxe box were of that kind.
  12. What el_octogono meant is that, as in Top Secret S.I., you used the one's die of your D100 to hit roll to determine the hit location.
  13. For me, yes, if duration is sufficient. For me POW is POW, whether from spell or nature. I treat them the same.
  14. 1) To avoid that (real) problem, take only what you need or what you want. Start small, local, and thus avoid to explain everything. And if you are not canon, don't care and just continue if you and your players have fun. 2) Glorantha is not Darksun (it is darker), nor Stormbringer, nor Conan. It is his own vibrant world. Don't expect to find in it what you find elsewhere. This is especially what brought me here (and I am still here since 1986). 3) If you love gritty sword and sorcery, Runequest is the right game, and Glorantha can be the right world.
  15. I wanted to both say 'laugh' and 'like', but it is not possible, so I clicked on like, but I would say I can't stop laughing (and I love Treasure of the Sierra Madre and a lot of other old westerns).
  16. This one was sold in France about the same period sword canes were. It was intended to protect against wild dogs.
  17. As I have understood it (from RQ3 Trollpack), this is a bit different. Trolls acknowledge both DF (as ancestor of all man rune mortals) and KL (as great great ... great grand mother of all trolls) as ancestors, and venerate them as such, but both are a separate source of shamanhood, and a troll can be in either (or both) cults, or even a non cult shaman.
  18. For RQ2, I don't remember, but for RQ3, no. shamanhood comes directly from KL, as an ancestor worship, as all trolls are supposed to be her grand grand children. And in RQ3 Trollpack, KL shaman were limited in the kind of spirits the could handle and were incited to look for Daka fal initiation to get the full shaman package. Of course, they could also be Arkat initiates ... but this is another matter.
  19. The only time I have used a sword cane, my instructor told me to parry with the cane, not with the sword ... and I could not do it, having more than 10 years of fencing behind me at that time. This being said, the sword cane is really 2 weapons; A blade used (mainly) for threatening or attacking somebody that (supposedly) has only a knife, and a staff (the tube), used either to parry (the blade has no guard) or to strike your opponent as a club. But the sword cane has never been intended to perform normal fencing fights, like a rapier, a sabre, a foil or an epee: It is a self defense weapon for a gentleman, to protect himself from brigands that have shorter or no blades. In fact, in France, it's use was teached as part of Savate (french kickboxing), not of fencing.
  20. I agree with you, but as a sorceror player in RQ3 and RQG since more than 25 years, I think the sorcerors are already very powerful (and most of my sorcerors were hybrid ones with use of spirit magic and sorcery). Removing this limit can be unbalancing. It should be counterbalanced by something else. Yes, true. It is better to have some differences. This is one of the reason why I have asked this very question to Jeff in the RQ design thread.
  21. In fact, it was not. There was no enhance spell for INT and POW (Magic Book p46). No problemo, Baby. Just have the effect of a , let's say, 23 POW. More MP, easier resistance to magic, some category modifiers changed and faster magic points recovery.
  22. Especially the tubular ones. I always thought Mike Oldfield appropriate for Lunar scenes, even if I can't explain why. They just fit well.
  23. Yes, of course, even if he does not know that the illuminate is illuminate. Violence is always an option, you just need a reason to activate it.
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