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Chalana Arroy, a question or two.


Dirk Le Daring

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On 9/1/2021 at 5:44 AM, Dirk Le Daring said:

Reading the Sourcebook, I found Chalana Arroy to be quite interesting in a few respects. And possibly quite an interesting thing to play a member of the cult......

The entry for Chalana Arroy on page 117 of the Sourcebook provides quite explicit taboos with regard to life and living things, Chaos excepted....

First question....

While Chalana Arroy is listed among the Deities of Air, there is no reference in the image of the Genealogy of the primary Air deities on page 107. (I did check the PDF this time to no avail)

I am wondering if this is an error or is it that she was left off because she is the daughter of Glorantha, and thus has no lineage as such. This is just a curiosity.....

In the Sourcebook, page 117, it states "Worshipers of Chalana Arroy practice total non-violence and take an oath never to harm a living creature". I'll assume that accidents happen and the ant that was not seen and was unknowingly stepped on is down to fate.

How would this be played ? I have ideas, but am curious as to the intent.

In the core rulebook it states, on page 290... "An initiate must take an oath never to harm an intelligent creature or needlessly cause pain to any living thing."

There seems to be, from a certain perspective, quite a difference between the two books.... Which is it to be ?

Also, was the decision of Chalana Arroy to cease being passive the reason that she became able to cure disease, and heal wounds ? I would assume that is the reason, but.... Curiosity. I am thinking the passive nature that Arroin urged her to mantain was that of not interfering in any way with the world (Not violence / non-violence), thus taking action gave her the position of primary healer ?????

I may not have worded this particularly well, but it will have to do for now.....

Thanks for any insights, and your take on this curious cult and Goddess.

Chalana Arroy is listed as an Air Deity because she is one of the Seven Lightbringers, and closely associated with Orlanth. She is actually not an elemental goddess - she is a goddess of Fertility and Harmony, and is generally accounted to be the daughter of Glorantha herself. She is noted for her kindness and purity, and aided EVERYONE. Orlanth, Yelm, Ernalda - even Humakt! She played no favourites, but simply tried to heal the damages done by the Gods War.

Her cultists swear an oath to total non-violence. They refuse to cause more damage to a wounded world. In the Holy Country and Dragon Pass, the cult is divided between Sweepers and Keepers:

All Chalana Arroy initiates famously practice complete non-violence, but it is a Holy Country custom for cult members to sweep the ground of insects and other small animals before they tread—in Nochet, a small army of orphans and indigents keep the area around the Great Hospital swept clear throughout the day so the healers may pass without harming anything. 

This began to trouble the respected Healer of Arroin, the venerable Nambasa. He said he preferred to simply watch his step and leave insects, animals and in fact all living things unmolested and in peace. He and his small band of followers became known as the “Keepers”, in opposition to the “Sweepers.”

The Keepers dogmatic insistence on leaving things be eventually became intolerable to the High Healer. Nambasa was induced to leave Nochet, taking his most devoted followers with him.

The Chalana Arroy cult  

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29 minutes ago, Godlearner said:

Since everyone is chiming in here is my 2 cents worth:

Your Glorantha Will Vary, but this is the official position:

29 minutes ago, Godlearner said:

1. CA can kill Chaos and Undead even if they are intelligent.

Nope. Initiates don't fight. At all.

29 minutes ago, Godlearner said:

2. Anyone (not Chaos or Undead) are under CA's protection if they have been incapacitated by the CA (such as wit a Befuddle or Sleep spell)

3. CA is allowed to hunt for food.

Nope. Gathering only. They are vegetarians after all.

 

29 minutes ago, Godlearner said:

 

5. CA would not be taught weapon skills, same as #4, but can be taught Shield skill. If they use it to attack, the consequences are on their heads.

Not even Shield. Just Dodge.

If this seems harsh = it is. The worship of the goddess Chalana Arroy is an extremely harsh and prohibitive one in many respects, and especially in the nature of their self-defense. In fact, the cult expressly prohibits the use of any weapons or magic which may damage a part of the world. The worship of a passive deity is a luxury which few can afford. Not many wish to throw themselves at the mercy of the world when times are troubled. Thus, worship of her has been restricted to the most devout individuals or the most advanced civilizations. 

 

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11 minutes ago, Godlearner said:

Since everyone is chiming in here is my 2 cents worth:

1. CA can kill Chaos and Undead even if they are intelligent.

2. Anyone (not Chaos or Undead) are under CA's protection if they have been incapacitated by the CA (such as wit a Befuddle or Sleep spell)

3. CA is allowed to hunt for food.

4. There are restrictions on the spells CA is allowed to learn and other, friendly cults would not teach them to the CA even if asked.

5. CA would not be taught weapon skills, same as #4, but can be taught Shield skill. If they use it to attack, the consequences are on their heads.

6. Only Chaos, Undead, and possibly ZZ worshippers would attack a CA as the consequences are drastic on them and their communities.

I agree with most of the above except #3, at least in general. In prior releases CAs were vegetarians. Especially because you can eat parts of many plants without killing the plant. In some cases without even hurting it at all. e.g. seeds. So, unless you were completely unable to use vegetation as your meal, e.g. a desert, a CA shouldn't hunt either. While RQ:G is not literally stating vegetarians, I expect it is part of 'needlessly cause pain to any living thing.' (Page 290 of RiG).

I recall one adventure on a certain 'boat' where I was playing a Chalana Arroy initiate. To stop a Lunar soldier from finishing off a fallen but alive defender, my character Gavving slept the Lunar. While Gavving was healing someone near the end of the battle, our friendly minotaur Storm Bull grabbed the still sleeping Lunar and tossed him overboard. He said "He wanted to be with friends." Gavving stammered "But he could have drowned." Gavving was torn, but eventually couldn't fault the minotaur too much. Well done by the minotaur's player to traverse the minefield of having a Lunar under the 'protection' of the Chalana Arroy initiate, and his Hate (Lunar) passion. Well, this was RQ2 and he didn't literally have a Hate (Lunar) passion on his sheet. But it would have been if the mechanic had been in the rules.

How do other feel about Gavving eventually forgiving the not terribly bright minotaur?

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3 hours ago, Kloster said:

Are Zorak Zoran's zombies linked to chaos? I am sure they are not.

they don't have the Undeath rune, and were supposed to represent Cordyceps-like infections of ants, not Chaos. Nonetheless, they are unintelligent.

1 hour ago, Godlearner said:

CA is allowed to hunt for food.

bold assertion! The House of Shammai, represent!

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34 minutes ago, Jeff said:

If this seems harsh = it is. The worship of the goddess Chalana Arroy is an extremely harsh and prohibitive one in many respects, and especially in the nature of their self-defense. In fact, the cult expressly prohibits the use of any weapons or magic which may damage a part of the world. The worship of a passive deity is a luxury which few can afford. Not many wish to throw themselves at the mercy of the world when times are troubled. Thus, worship of her has been restricted to the most devout individuals or the most advanced civilizations.

Thanks for the clarifications!

Since Chalana Arroy is a playable cult in the rulebook, I wonder what was the expectation for it in terms of game design? Do you have examples from playtest sessions of interesting challenges to a CA adventurer's faith and vows, and how these were handled?

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Ludovic aka Lordabdul -- read and listen to  The God Learners , the Gloranthan podcast, newsletter, & blog !

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26 minutes ago, lordabdul said:

Thanks for the clarifications!

Since Chalana Arroy is a playable cult in the rulebook, I wonder what was the expectation for it in terms of game design? Do you have examples from playtest sessions of interesting challenges to a CA adventurer's faith and vows, and how these were handled?

Chalana Arroy has been a popular players cult despite her restrictions since the beginning. And by the beginning I mean since her cult was first presented in Cults of Prax back in 1979. I've played a CA healer in RQ, Claudia had a long-running CA healer, there were several in Greg's house campaign. 

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40 minutes ago, Manimati said:

i wonder how a CA cultist should behave when attacked in spirit combat.

No problems at all. You have to engage in spirit combat to cast Resurrect after all.

I'd say they can't use physical attacks in spirit combat though.

Edited by PhilHibbs
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A mildly interesting question is whether Chalana Arroy cultists are lacto-ovo vegetarians and may consume animal products that don't require the death of an animal. Which makes the cult a bit more practical in pastoral societies. I suppose that's how I'd run it if it came up. 

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 "And I am pretty tired of all this fuss about rfevealign that many worshippers of a minor goddess might be lesbians." -Greg Stafford, April 11, 2007

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16 hours ago, Shiningbrow said:

Can a CA learn combat skills in order to a) defend herself (eg, shield or dodge), or b) to actually fight undead or Chaos? I seem to recall somewhere that CA's weren't allowed to learn or train combat skills in general (RQ2 Cults of Prax) - which, pedantically, doesn't actually mean not using combat skills or increasing through experience.

As the official figure had a quarterstaff, for us the answer was always yes: quarterstaff, shield, and so forth. At one point I remember petitioning for a crossbow with blunted bolts (bird shot), but was shot down. 🙂

SDLeary

Edited by SDLeary
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14 hours ago, Qizilbashwoman said:

they don't have the Undeath rune

OK, but they are undead nonetheless, meaning not all undead are linked to chaos, unless I don't understand anything to Zorak Zoran's cult (which is fairly possible).

15 hours ago, Dragon said:

While RQ:G is not literally stating vegetarians,

It is (RQG p290: 'An initiate must become a vegetarian').

15 hours ago, Jeff said:

Not even Shield. Just Dodge.

Why not shield? This is a purely self defense skill.

15 hours ago, Jeff said:

Nope. Initiates don't fight. At all.

Does that mean (RQG p290) that the line 'Chaotic foes are exempt from this protection' only means that chaotic creatures incapacitated by a healer's actions can be terminated by others? What about undead, which are by definition not living, or machines (Jolanti or nilmergs or god learner's artifacts)?

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8 minutes ago, Kloster said:

Does that mean (RQG p290) that the line 'Chaotic foes are exempt from this protection' only means that chaotic creatures incapacitated by a healer's actions can be terminated by others? What about undead, which are by definition not living, or machines (Jolanti or nilmergs or god learner's artifacts)?

To me that's CA's concession to realpolitik, they know there's no way that Storm Bull or other like minded allies are going to respect CA's protection of chaotics so they don't try to enforce it. Undead and constructs are not living, but I suspect that they would want the termination of a sentient undead to not involve unnecessary suffering. A sentient construct would be an interesting case.

Edited by PhilHibbs
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30 minutes ago, PhilHibbs said:

To me that's CA's concession to realpolitik, they know there's no way that Storm Bull or other like minded allies are going to respect CA's protection of chaotics so they don't try to enforce it.

Interesting. I've not thought to that.

30 minutes ago, PhilHibbs said:

Undead and constructs are not living, but I suspect that they would want the termination of a sentient undead to not involve unnecessary suffering.

So do I, but Jeff's answer was 'Initiates don't fight. At all. ', hence my question.

31 minutes ago, PhilHibbs said:

A sentient construct would be an interesting case.

Yes, agreed. Good roleplaying opportunities.

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On 9/1/2021 at 9:44 PM, Dirk Le Daring said:

 

In the Sourcebook, page 117, it states "Worshipers of Chalana Arroy practice total non-violence and take an oath never to harm a living creature". I'll assume that accidents happen and the ant that was not seen and was unknowingly stepped on is down to fate.

In the core rulebook it states, on page 290... "An initiate must take an oath never to harm an intelligent creature or needlessly cause pain to any living thing."

There seems to be, from a certain perspective, quite a difference between the two books.... Which is it to be ?

The philosophy of Chalana Arroy is one that is fraught with contradictions and difficulties, as it is literally impossible for a living creature to live without taking the lives of other living things to eat i.e. plants.  (Actually there is a way, but we'll get to that)

There needs to be a line drawn between how the cult is practiced in various areas.  Some places which are close friends with elves will have strict restrictions against eating animals and using food song.  It is mentioned in the forthcoming RQ:Gods of Glorantha book that Nochet Temple employs orphans and lay members to keep the space clear of insects.  On the other hand, don't assume these rules hold true in all places at all times.  There are plenty of Chalana Arroys who eat meat and even lay traps for animals to fall into to feed themselves, especially in Sartar.  The real issue is whether Chalana Arroy will chuck you from the cult for stepping on an ant, and the answer is generally "no".

The aim of the prohibition on violence is to de-escalate the violence that is endemic to Glorantha, as a political aim for the betterment of the world.

For example, there were Chalan Arroys who participated in the God Project of the First Age, and those who aided Harmast Barefoot.  Both thought they were trying to bring peace and healing to the world.  Chalana Arroy as a goddess is likely over-familiar with the contradictions mortals face in their attempt to emulate her. 

Much depends on intent.

Chalana Arroys are allowed to accidentally kill creatures.  This is called malpractice if done during healing, and is forgivable.  Sometimes a healer fumbles.  Sometimes a healer steps on an ant.  There may be weregeld involved for sentient creatures.  However the goddess will know if you killed someone "accidentally on purpose" and chuck you from the cult.

Chalana Arroys can abort broo babies.  They can also cast their spells against Chaos creatures, as Chaos is the cancer of Glorantha.  This goes for diseases too, as thought they are alive, they are the enemies of Chalana Arroy.  You can be as violent with diseases as you please.

Chalana Arroys can cut living things with blades, otherwise surgery would be impossible.  This is an example of needful as opposed to needless suffering.

Chalana Arroys can kill and butcher animals if the culture relies on them for food.  Out of respect, normally someone else will likely perform the actual killing fi they are present.  If not, the Chalana Arroy will likely put the creature to sleep before killing it peacefully.  This is needful suffering, not needless.  Sentient life is the priority.  Animals won't be killed profligately or for sport by Chalana Arroys, and there is likely no reason why they can't learn to use Peaceful Cut when living in Prax.  There is also the possibility of "found meat" i.e. something that was dead before you arrived.

Now, if a Chalana Arroy is in their clan Tula and their feuding neighbours come over the hill to drive the entire clan away for good, the healer is obviously encouraged to heal the injured, but cannot take any hostile moves against the attackers, and may only use their sleep or befuddle spell in defense of their patients or themselves.  They are also obligated to heal the attackers if they ask. The Chalana Arroy may not draw a weapon, not even a shield (season according to tradition), in the defense of their people.

Those Healers who never kill.

Every cult has over-achievers.  They generally go on to become heroes.  Chalana Arroy is intrinsically more mystical than pure theist in the tone of the cult imo.  Chalana Arroy was also illuminated by Rashoran before time, possibly before she ever took up the healing path.  Now fanatics who follow Chalana Arroy may well develop mystical powers that create globes that magically bring ants the step on back to life, and they may even be able to refute the need to eat, drink and sleep like good ascetics, thus subsisting on air alone, and maybe not even that.  For this reason it is worth perhaps considering that there is an issue of scaling in the whole "thou shalt not kill" issue.  For lay members, its not as big an issue as for a High Priestess perhaps?  Season to taste.

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27 minutes ago, Darius West said:

Chalana Arroys can abort broo babies.  They can also cast their spells against Chaos creatures, as Chaos is the cancer of Glorantha.  This goes for diseases too, as thought they are alive, they are the enemies of Chalana Arroy.  You can be as violent with diseases as you please.

Chalana Arroys can cut living things with blades, otherwise surgery would be impossible.  This is an example of needful as opposed to needless suffering.

Chalana Arroys can kill and butcher animals if the culture relies on them for food.  Out of respect, normally someone else will likely perform the actual killing fi they are present.  If not, the Chalana Arroy will likely put the creature to sleep before killing it peacefully.  This is needful suffering, not needless.  Sentient life is the priority.  Animals won't be killed profligately or for sport by Chalana Arroys, and there is likely no reason why they can't learn to use Peaceful Cut when living in Prax.  There is also the possibility of "found meat" i.e. something that was dead before you arrived.

Broo babies are a real problem, I'm not sure they can do this. There would certainly be those who decide it is wrong. Someone else might have to do it.

Surgery yes, I think that's fine although there are likely to be some that would avoid those arts in favour of specialising in other forms of treatment. parasites are also a dilemma, they would prefer to use treatments that remove the parasite alive and if it then dies, well, that's a shame. I don't think most diseases are recognised as being living things, mostly they are caused by spirits

Killing or butchering animals, no. I don't see that at all. If other people want to eat meat, why can't they do it? Killing peacefully? A direct contradiction in terms. All these seem like sensible, practical compromises but no. Just no. Compromise is the death of purity.

I can see that some places make it hard to meet the strictest conditions, but that's just tough.

Yes the expectations on lay members and propitiatory worshipers, i.e. almost everyone, is very different. Maybe they can just abstain from meat for holy days and such.

Edited by simonh

Check out the Runequest Glorantha Wiki for RQ links and resources. Any updates or contributions welcome!

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30 minutes ago, simonh said:

Broo babies are a real problem, I'm not sure they can do this. There would certainly be those who decide it is wrong. Someone else might have to do it.

Broo babies are not implicitly innocent like other babies.  They are invariably the product of rape.  They are chaos monsters.  They will likely kill their "mother" by tearing their way out.  They represent a chaotic danger to the mother, and it is difficult to remove them without magic.  Chaos is the cancer of the world, and broo babies are part of the problem on every level.  Perhaps they will grow up to be another Wild Healer of the Rockwoods, but lets face facts, that isn't how it is going down.

37 minutes ago, simonh said:

Killing or butchering animals, no. I don't see that at all. If other people want to eat meat, why can't they do it? Killing peacefully? A direct contradiction in terms. All these seem like sensible, practical compromises but no. Just no. Compromise is the death of purity.

I refer you to real world examples such as Tibetan monks who eat yak meat, and the same goes for Japanese monks eating fish which they class as "vegetable" despite eating meat being against Buddhist doctrine.  In practice, cultures are very pragmatic, and to say that a healer needs to starve to death rather than eat an animal is absurd.  The oath is primarily in place to act as a means of encouraging sentient beings not to become involved in pointless wars that damage the world.  It is a prohibition against killing that tries to lead by setting a good example for other sentient beings to follow.  What a healer is not allowed to do is to pick up a weapon and kill other people.  In Glorantha, that is so abnormal it is like walking around naked in public. What is important is intent, and the intent is about sentient life.  Now the caveat here is, that different subcultures exist within the cult.  In some areas like the hospital temple of Nochet there are orphans employed to save the bugs, but you won't see that amongst the Praxian Chalana Arroys who live with the tribes; they simply can't afford to be that sentimental, and intent is everything.

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1 hour ago, Darius West said:

Broo babies are not implicitly innocent like other babies.  They are invariably the product of rape.  They are chaos monsters.  They will likely kill their "mother" by tearing their way out.  They represent a chaotic danger to the mother, and it is difficult to remove them without magic.  Chaos is the cancer of the world, and broo babies are part of the problem on every level.  Perhaps they will grow up to be another Wild Healer of the Rockwoods, but lets face facts, that isn't how it is going down.

 

Those are good reasons for others to kill them or wage war on chaotics, but that's for them. It's not what Chalana Arroy is about. The healers are not responsible for what a broo baby, or whatever does, they are responsible for what they do themselves. Yes of course here's an argument to be had about standing by and letting things happen. Have that argument, but Chalana Arroy stands on one side of it and you stand on another. That's just the way it is.

Quote

I refer you to real world examples such as Tibetan monks who eat yak meat, and the same goes for Japanese monks eating fish which they class as "vegetable" despite eating meat being against Buddhist doctrine.  In practice, cultures are very pragmatic, and to say that a healer needs to starve to death rather than eat an animal is absurd.  The oath is primarily in place to act as a means of encouraging sentient beings not to become involved in pointless wars that damage the world.  It is a prohibition against killing that tries to lead by setting a good example for other sentient beings to follow.  What a healer is not allowed to do is to pick up a weapon and kill other people.  In Glorantha, that is so abnormal it is like walking around naked in public. What is important is intent, and the intent is about sentient life.  Now the caveat here is, that different subcultures exist within the cult.  In some areas like the hospital temple of Nochet there are orphans employed to save the bugs, but you won't see that amongst the Praxian Chalana Arroys who live with the tribes; they simply can't afford to be that sentimental, and intent is everything.

Sure, there are those that backslide and make compromises. There may well be some Chalana Arroy worshipers of various degrees and shades that vary in their level of devotion and abstinence from violence. I think the strongest and deepest magic and heroquests are only going to be available to those who follow the strictest path though. It may not even be practical out on the plains to maintain the ritual purity necessary to be a priest for example, that might only be possible in places like the Paps (EDIT Unless the tribe is willing to bend itself a bit out of shape in order to accommodate the needs of a CA priest).  Compromising will have it's costs.

Quote

What is important is intent, and the intent is about sentient life.

I don't think so, it's about healing the wounded cosmos and attaining the ritual purity necessary to attain the deepest cult secrets and magic. All violence, of any kind and regardless of the intentions harms reality.

 

Edited by simonh

Check out the Runequest Glorantha Wiki for RQ links and resources. Any updates or contributions welcome!

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2 hours ago, Kloster said:

So do I, but Jeff's answer was 'Initiates don't fight. At all. ', hence my question.

I'm not talking about fighting, which is always forbidden, I'm talking about the extent of the Chalana Arroy protection of subjects, e.g. those sleeped, befuddled, etc.

2 hours ago, simonh said:

Broo babies are a real problem, I'm not sure they can do this.

1 hour ago, Darius West said:

Broo babies are not implicitly innocent like other babies.  They are invariably the product of rape.  They are chaos monsters.  They will likely kill their "mother" by tearing their way out.  They represent a chaotic danger to the mother, and it is difficult to remove them without magic.  Chaos is the cancer of the world, and broo babies are part of the problem on every level.  Perhaps they will grow up to be another Wild Healer of the Rockwoods, but lets face facts, that isn't how it is going down.

I agree with all your arguments, but I'm not Chalana Arroy. I'm pretty certain that they would disagree, and I bet this argument has played out a thousand times. Nobody said it was an easy path.

There are times that you just have to befuddle the Chalana Arroy healer, take them out of the room, and do what needs to be done.

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On 9/2/2021 at 9:17 AM, PhilHibbs said:
On 9/2/2021 at 8:12 AM, French Desperate WindChild said:
Quote

or needlessly cause pain to any living thing.

I read that as covering setting broken bones and pulling teeth.

Or slapping misbehaving patients, but not too hard, or giving them a wrist burn when putting on bandages.

The key word here is "needlessly".

Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. 

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36 minutes ago, PhilHibbs said:
3 hours ago, Kloster said:

So do I, but Jeff's answer was 'Initiates don't fight. At all. ', hence my question.

I'm not talking about fighting, which is always forbidden, I'm talking about the extent of the Chalana Arroy protection of subjects, e.g. those sleeped, befuddled, etc.

"Oi, these are under my protection, so you cannot hurt them. You have to come through me first. What, are you attacking a Healer? An attack on them is an attack on me! Do you want to never be healed by me, ever again? Oh, now you strike a Healer, I curse you so that all Healers recognise you and refuse to heal you!"

 

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1 hour ago, simonh said:

Those are good reasons for others to kill them or wage war on chaotics, but that's for them. It's not what Chalana Arroy is about. The healers are not responsible for what a broo baby, or whatever does, they are responsible for what they do themselves. Yes of course here's an argument to be had about standing by and letting things happen. Have that argument, but Chalana Arroy stands on one side of it and you stand on another. That's just the way it is.

I respectfully disagree with your wording given the context to which you responded: broo babies. It is specifically one thing 'Chalana Arroy is about'. They have access to the one Rune Magic that takes care of broo babies. Chalana Arroy also gives that to Storm Bull, but it is primarily Chalana Arroy that has access to Cure Chaos Wound. It specifically states:

"The spell also completely cures the victim of broo impregnation and removes its consequences." 

There is no statement in the skill First Aid about abortion. First Aid isn't intrusive surgery. Hence, it is invariably the healer's job to abort broo babies. Any culture without powerful Storm Bulls around must rely on Chalana Arroys to save the needless suffering of parasitoid victims. At least until they run out of Rune Points. That is just the way it is in Glorantha. Cure Chaos Wound really is a fantastic spell. Most diseases are likely to be 'from Chaos', and it cures those at half the cost of Cure All Disease.

Note: 'Powerful' Storm Bulls because most Storm Bulls won't learn Cure Chaos Wounds until they get the more obvious fighting spells. Every CA healer should have it in their initial 3 RP, Storm Bulls may pick it up at 6 or 7 RP.

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19 minutes ago, Dragon said:

It is specifically one thing 'Chalana Arroy is about'. They have access to the one Rune Magic that takes care of broo babies. Chalana Arroy also gives that to Storm Bull, but it is primarily Chalana Arroy that has access to Cure Chaos Wound. It specifically states:

"The spell also completely cures the victim of broo impregnation and removes its consequences." 

Good point.

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1 hour ago, Dragon said:

"The spell also completely cures the victim of broo impregnation and removes its consequences." 

Cool, it doesn't say it kills the baby. As I said removing a parasite which then dies for lack of a host might be ok.

Edited by simonh

Check out the Runequest Glorantha Wiki for RQ links and resources. Any updates or contributions welcome!

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