Mankcam Posted May 28, 2013 Share Posted May 28, 2013 (edited) There is one at http://www.soltakss.com/rq_scifi.doc Yup, that was it. I could not remember where I had seen that. A pretty nice little toolkit you did there, I forgot how comprehensive it was. Great stuff! Saved! Edited May 28, 2013 by Mankcam Quote " Sure it's fun, but it is also well known that a D20 roll and an AC is no match against a hefty swing of a D100% and a D20 Hit Location Table!" Link to comment Share on other sites More sharing options...
threedeesix Posted May 30, 2013 Share Posted May 30, 2013 There is one at http://www.soltakss.com/rq_scifi.doc Simon, this is most awesome. I stumbled across this years ago when you had just began the project I believe, and though it was great then. When I get the group together for some traveller in the future, this is the version we'll be playing. Thanks, Rod Quote Join my Mythras/RuneQuest 6: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info "D100 - Exactly 5 times better than D20" Link to comment Share on other sites More sharing options...
Jeffrywith1e Posted May 30, 2013 Share Posted May 30, 2013 There is one at http://www.soltakss.com/rq_scifi.doc Yes. Very nice. Saved. Thank you! Quote Wave your geekflag high! Link to comment Share on other sites More sharing options...
soltakss Posted May 31, 2013 Share Posted May 31, 2013 Thanks for the kind words. I am halfway through converting it to Legend, or rather converting Legend to SciFi, using many of the ideas in that document. However, it looks as though this will come out some time next year, in the grand RQ tradition. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
fmitchell Posted May 31, 2013 Share Posted May 31, 2013 If you're looking for material to convert (or just inspire) take a look at Goblinoid Games' Starships & Spacemen 2nd ed. This new version of a 1978 game ports the messier original rules to "old-school" d20, so it's easier to translate into BRP. S&S2 also allocates gear using rank and department, and contains subsystems for exploring strange new worlds and shooting Kling-, I mean Zangids out of the sky. If nothing else, check out the Random Bumpy Forehead table. Quote Frank "Welcome to the hottest and fastest-growing hobby of, er, 1977." -- The Laundry RPG Â Link to comment Share on other sites More sharing options...
Jeffrywith1e Posted May 31, 2013 Share Posted May 31, 2013 If you're looking for material to convert (or just inspire) take a look at Goblinoid Games' Starships & Spacemen 2nd ed. This new version of a 1978 game ports the messier original rules to "old-school" d20, so it's easier to translate into BRP. S&S2 also allocates gear using rank and department, and contains subsystems for exploring strange new worlds and shooting Kling-, I mean Zangids out of the sky. If nothing else, check out the Random Bumpy Forehead table.Wow. I've never seen that game before... either of them. Quote Wave your geekflag high! Link to comment Share on other sites More sharing options...
Matt Posted June 12, 2013 Share Posted June 12, 2013 Is there a licensed Star Trek game these days? I enjoyed (and still enjoy) FASA Trek even with its faults and haven't seen a better attempt yet (LUG, Decipher), but a Chaosium version seems like a pretty good fit to me. I'm sure the license from Paramount would be prohibitively expensive. I also imagine they'd be forced to use Nu-Trek as part of the rebranding with Captain Abercrombie, Mr. Fitch, Lieutenant Hottie, and iStore Bridge photos scattered throughout the book. Quote http://mattssuperheroes.blogspot.com/ Link to comment Share on other sites More sharing options...
Baron Posted June 12, 2013 Share Posted June 12, 2013 I also imagine they'd be forced to use Nu-Trek as part of the rebranding with Captain Abercrombie, Mr. Fitch, Lieutenant Hottie, and iStore Bridge photos scattered throughout the book. Funny as hell... Quote Link to comment Share on other sites More sharing options...
Matt Posted June 12, 2013 Share Posted June 12, 2013 Funny as hell... I did give the first Nu-Trek movie a chance despite my misgivings...I feel Trek would have been better served if they had just moved the story forward again with all-new characters maybe 20 or 50 years into the future like they did with that '80s comeback, "Star Trek: The Pepsi Generation," or whatever they call it. Quote http://mattssuperheroes.blogspot.com/ Link to comment Share on other sites More sharing options...
Zenith Comics Presents... Posted May 31, 2021 Share Posted May 31, 2021 (edited) Beaming into the thread... So I might be doing a FASA Trek setting campaign, but using BRP (maybe CoC7e) and I was wondering, how to adapt the skill list from FASA to BRP... Here is the FASA list; Spoiler Accounting Administration Armored Vehicle Operation* Armored Vehicle Tech* Artistic Expression Assassination Bribery Carousing Civil Engineering Clandestine Ops Cloaking Procedures Cloaking Device Tech Combat StrategyTactics* Comm Sys Op Comm Sys Tech Computer Op Computer Tech Construction Cryptology Damage Control Proc Deflector Shield Op Deflector Shield Tech Demolitions Disguise Electronics Tech Environmental Suit Op Forgery Gaming* Heavy Weaponry Op Heavy Weaponry Tech Holodeck Interrogation Holodeck Sys Op Holodeck Sys Tech Instruction Intelligence Proc Inter-Planetary Relations Interrogation Investigation* Language* Leadership Life Sciences* Life Supp Sys Tech Marksmanship* Mechanical Engineering Medical Sciences* Mining Mining Equip Ops Mining Equip Tech Negotiation/Diplomacy Personal Combat* Personal Weapons Tech Physical Sciences* Planetary Sciences* Planetary Survival* Port Deflect Op Port Deflect Tech Replicator Op Replicator Tech Security Procedures Shuttlecraft Pilot Shuttlecraft Sys Tech Small Equip Sys Op Small Equip Sys Tech Small Vessel Engineering Small Vessel Pilot Social Science* Space Science* Sports* Starship Helm Op Starship Sensors Starship Services Starship Sys Integration Starship Weaponry Op Starship Weaponry Tech Stealth Streetwise Structural Engineering Surveillance Trade and Commerce Transporter Operation Transporter Sys Tech Trivia Value Estimation Vehicle Operation* Vehicle Technology* Warp Drive Tech Zero G Operations Note that skills with a * require a specialty/sub-skill selection. Any thoughts? Â Edited May 31, 2021 by Zenith Comics Presents... Quote =-=-=-=-=-=-=-=-=-=-=-=-=-= Visit the Zenith Comics Patreon Link to comment Share on other sites More sharing options...
Joerg Posted June 1, 2021 Share Posted June 1, 2021 15 hours ago, Zenith Comics Presents... said: Beaming into the thread... So I might be doing a FASA Trek setting campaign, but using BRP (maybe CoC7e) and I was wondering, how to adapt the skill list from FASA to BRP... Here is the FASA list; Any thoughts? Looks to me like a recipe to make player characters and NPCs incompetent in as many fields as possible. No chance to get anything even approaching Scotty, Geordy, Miles O'Brien, Wesley, or just about any other Federation person with some background in engineering. Quote Telling how it is excessive verbis  Link to comment Share on other sites More sharing options...
svensson Posted June 1, 2021 Share Posted June 1, 2021 3 hours ago, Joerg said: Looks to me like a recipe to make player characters and NPCs incompetent in as many fields as possible. No chance to get anything even approaching Scotty, Geordy, Miles O'Brien, Wesley, or just about any other Federation person with some background in engineering. The problem with the FASA system generally [which obviously borrowed much from RQ] was that there were so many skills and so many educational requirements that characters had a very difficult time developing the skills they needed for all the 'side jobs' off the bridge. Sure your Helmsman has Starship Helm Operations 75 and Starship Weapons Operations 80, but his Marksmanship [Modern] is 35 and he doesn't have one social or technical skill above 20.... So if you're going to try to do another ST:BRP adaptation, the skill list has to be seriously condensed. Beyond that, I'm thinking that fleet officers [graduates of Starfleet Academy and whatever the Klingons and Romulans call their military schools] will need more skill points and more skill Professional Skills to select from. I would advise starting out with a Fleet Officer Common Package representing the training that all officers receive [say Leadership, Environment Suit, Damage Control, Marksmanship, etc.], all these skills being worth a set number of skill points. Then have each Branch be a separate profession where the officer can choose their specialty [an ST:NG Command /Tactical Officer's list will be very different from Operations and/or Engineering]. Afterwards, have a Department Head and Command Qualification Schools to qualify specialist officers for leadership positions. 1 Quote Link to comment Share on other sites More sharing options...
Baron Wulfraed Posted June 1, 2021 Share Posted June 1, 2021 9 hours ago, svensson said: Sure your Helmsman has Starship Helm Operations 75 and Starship Weapons Operations 80, but his Marksmanship [Modern] is 35 and he doesn't have one social or technical skill above 20.... Isn't that what (TOS) red-shirts are for? Besides, the lead helm officer in original ST (for the Enterprise at least) had a fairly high Botany skill <G> (enough to spawn a filk song: Passion Flower) Quote Link to comment Share on other sites More sharing options...
svensson Posted June 3, 2021 Share Posted June 3, 2021 On 6/1/2021 at 3:51 PM, Baron Wulfraed said: Isn't that what (TOS) red-shirts are for? Besides, the lead helm officer in original ST (for the Enterprise at least) had a fairly high Botany skill <G> (enough to spawn a filk song: Passion Flower) To an extent, but Starfleet Captains and XO's are supposed to have high ratings in Leadership, Diplomacy, and other interpersonal skills as well as 'informed but non-professional' levels in sciences too! And one of those positions will be a player character 95% of the time in an ST game. Certainly, you can provide an NPC specialist for the really off-the-wall stuff [Ensign Jane has a doctorate from the Vulcan Science Academy in Particle Physics, with a specialty in Quantum-Tetryon Transphasic Phenomena...], but even your Science Officer or Chief Engineer is going to need to need enough Leadership and survival skills to be an effective Away Team member. So I still suggest a serious weeding of the skill list combined with more skill points for Fleet professional officers. For that matter, one thing that ST has never really explored is the idea of Reserve officers... officers who got their commissions from universities other than Starfleet Academy [or equivalent] and are serving their fleet obligation but expect at some point to move on from the service after their requirement is done. Quote Link to comment Share on other sites More sharing options...
Lloyd Dupont Posted June 3, 2021 Share Posted June 3, 2021 I'am in! 🙂 Quote Link to comment Share on other sites More sharing options...
Atgxtg Posted June 3, 2021 Share Posted June 3, 2021 (edited) On 5/31/2021 at 1:55 PM, Zenith Comics Presents... said: Beaming into the thread... So I might be doing a FASA Trek setting campaign, but using BRP (maybe CoC7e) and I was wondering, how to adapt the skill list from FASA to BRP... Any thoughts?  Yes, take a look at the Star Trek RPGs from LUG/Decipher. They greatly shorted the skill list by combining several skills. Alternatively, keep the FASA skill proficiencies so that a 10% skill makes someone qualified to operate something, fly a shuttle, etc. FASA Trek gave characters a lot of low skill socres in secondary skills that worked with the 10/40/100 proficiency scale, but wouldn't help much in standard BRP. Edited June 3, 2021 by Atgxtg Quote Chaos stalks my world, but she's a big girl and can take of herself. Link to comment Share on other sites More sharing options...
Zenith Comics Presents... Posted February 18, 2022 Share Posted February 18, 2022 Beam Me Up! So I am back lol Looks like this is happening, should I post my stuff here as I go? Who wants to see me hack a BRP Star Trek system together? Cheers! 3 Quote =-=-=-=-=-=-=-=-=-=-=-=-=-= Visit the Zenith Comics Patreon Link to comment Share on other sites More sharing options...
rsanford Posted February 18, 2022 Share Posted February 18, 2022 34 minutes ago, Zenith Comics Presents... said: Beam Me Up! So I am back lol Looks like this is happening, should I post my stuff here as I go? Who wants to see me hack a BRP Star Trek system together? Cheers! I’d be happy to see you hack it though Worlds Beyond is now back in production from, I think, Précis Media. Also you might want to see if you can find BRP Space the predecessors to M-Space. 1 Quote Check out our homebrew rules for freeform magic in BRP -> No reason for Ars Magica players to have all the fun! Link to comment Share on other sites More sharing options...
Zenith Comics Presents... Posted April 19, 2022 Share Posted April 19, 2022 So the big hold back for me is not wanting to have too long a skill list. I'm looking at the rq_scifi.doc and even there I find there are too many kills. Often what I feel is needed is less open skills and more specialties. What I don't know and can't seem to find an answer to is this; does BRP have rules for skill specializations? Quote =-=-=-=-=-=-=-=-=-=-=-=-=-= Visit the Zenith Comics Patreon Link to comment Share on other sites More sharing options...
AndreJarosch Posted April 19, 2022 Share Posted April 19, 2022 On 2/18/2022 at 3:47 AM, rsanford said: I’d be happy to see you hack it though Worlds Beyond is now back in production from, I think, Précis Media. Also you might want to see if you can find BRP Space the predecessors to M-Space. There is no product "BRP Space", and never was. BRP Space was the working title of what became M-Space. 2 Quote Link to comment Share on other sites More sharing options...
Khelbiros Posted May 2, 2022 Share Posted May 2, 2022 For a good skill system, check out Revolution d100. There's a small group (15 or so) of core skills (Close Combat, Craft etc). Each one has a skill base derived from from Characteristic A + Characteristic B. You customize it with traits (or specializations). Each one of these gives you +30 to the core skill. The SRD is here: http://www.alephtargames.com/images/ogl/rd100_srd.zip I'm keen on BRP Star Trek; let us know how your project goes. 3 Quote Link to comment Share on other sites More sharing options...
1d8+DB Posted May 3, 2022 Share Posted May 3, 2022 (edited) A real minimalist approach would be to just simply use crew roles, with a single percentage rating assigned to the role. So a character might be Command/Ship's Operations, Sciences, Medical, Engineering, or Security. Additionally you could split the rating, a bridge officer might be Command 60%, Security 25%, and Engineering 15% (simply dividing 100% here). It's not particularly realistic, but it is somewhat aligned to the source material. Everything comes down to the color of your uniform! Anything that doesn't fall within a crew roll would be down to characteristic rolls. Edited May 3, 2022 by 1d8+DB Quote Link to comment Share on other sites More sharing options...
Zenith Comics Presents... Posted May 3, 2022 Share Posted May 3, 2022 4 hours ago, 1d8+DB said: A real minimalist approach would be to just simply use crew roles, with a single percentage rating assigned to the role. So a character might be Command/Ship's Operations, Sciences, Medical, Engineering, or Security. Additionally you could split the rating, a bridge officer might be Command 60%, Security 25%, and Engineering 15% (simply dividing 100% here). It's not particularly realistic, but it is somewhat aligned to the source material. Everything comes down to the color of your uniform! Anything that doesn't fall within a crew roll would be down to characteristic rolls. Interesting idea, but that's already pretty close to how the new Star Trek Adventures game is, so why bother with BRP then? While a good idea, it's too simple for my tastes, I want more skills, but not as many as FASA or LUG had 🙂 Quote =-=-=-=-=-=-=-=-=-=-=-=-=-= Visit the Zenith Comics Patreon Link to comment Share on other sites More sharing options...
g33k Posted May 5, 2022 Share Posted May 5, 2022 On 5/2/2022 at 9:43 PM, 1d8+DB said: A real minimalist approach would be to just simply use crew roles, with a single percentage rating assigned to the role. So a character might be Command/Ship's Operations, Sciences, Medical, Engineering, or Security. Additionally you could split the rating, a bridge officer might be Command 60%, Security 25%, and Engineering 15% (simply dividing 100% here). It's not particularly realistic, but it is somewhat aligned to the source material. Everything comes down to the color of your uniform! Anything that doesn't fall within a crew roll would be down to characteristic rolls.  On 5/3/2022 at 2:43 AM, Zenith Comics Presents... said: Interesting idea, but that's already pretty close to how the new Star Trek Adventures game is, so why bother with BRP then? While a good idea, it's too simple for my tastes, I want more skills, but not as many as FASA or LUG had 🙂 The obvious thing, IMHO, is to figure Star Fleet professions, with a few relevant skills per-profession, and use those as suites of skill-bonus in character creation. At the game-design stage, work from the professions to build your skills-list, rather than building a raw list of skills from a blank slate. 1 Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Mugen Posted May 6, 2022 Share Posted May 6, 2022 On 5/2/2022 at 6:40 AM, Khelbiros said: For a good skill system, check out Revolution d100. There's a small group (15 or so) of core skills (Close Combat, Craft etc). Each one has a skill base derived from from Characteristic A + Characteristic B. You customize it with traits (or specializations). Each one of these gives you +30 to the core skill. The SRD is here: http://www.alephtargames.com/images/ogl/rd100_srd.zip I'm keen on BRP Star Trek; let us know how your project goes. That would be my advice, too. Most of the skills in the huge FASA ST list above would just be Traits in RD100. Quote Link to comment Share on other sites More sharing options...
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