Rodney Dangerduck Posted March 18 Report Share Posted March 18 We've run a lot of Humakti Duels, but always with "no magic allowed". Pretty simple. The disputants whack each other until somebody misses a parry, crits, or whatever. With magic allowed, especially with Allied Spirits, it's hard to imagine all the possible tactics. Should the quickest draw (highest DEX) just cast an attack spell for a roughly 50% chance of a win? (Or Thunderbolt, if they have it, for a sure win?) Does it just become an accounting battle of stored magic points for your casting of Sword Trance? If anybody has actually run some of these, between high level combatants, any tips, "action replays", etc. would be appreciated. @soltakss? Thanks. 1 Quote Link to comment Share on other sites More sharing options...
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