MOB Posted June 1, 2018 Share Posted June 1, 2018 With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks. 4 Link to comment Share on other sites More sharing options...
MOB Posted June 1, 2018 Author Share Posted June 1, 2018 (edited) (moved from other thread) From trystero p. 267, second column, lines 2 and 4: The Vigor spirit-magic spell's cost is listed as 2 points (fixed cost), but its description says, "Each point of this spell…" as though it were a Variable spell. (It's also listed as a 2-point spell in the Spirit Magic Spells table on p. 257.) p. 349, second column, third paragraph: Is this sentence ("The gods are as bound…") meant to be a fourth entry in the preceding bulleted list? It looks as though it should be. From hkokko All of the maps are quite dark on the screen - place names are hard to fathom. Can we get them a bit lighter or get text more visible. Looking at the maps on 27" Mac screen... Hi, this new edition is excellent and the layout and illustrations beautiful. I thinks there's a mistake however on page 148 in the example of a damage to the head in excess of double a location hit point : I understand that the rule that no damage may be taken to a location in excess of double the hit point location only apply to limbs. It's - I think wrongly- applied to the head in the example (while the following paragraph confirm that head can take in excess of thrice in hit loc. the example read : Example: Harmast has 4 hit points in the head and a total of10 hit points. He takes 10 points of damage in a single blow. Hisarmor protection (1 point) is subtracted, meaning he has suffered9 points of damage in the head. He can only take 8 points totalto the head (double the hit points for his head hit location), so 1point of the damage does not affect him. However, 8 points areenough to knock him out. Harmast is now unconscious, with 2total hit points remaining and will lose 1 hit points each meleeround until First Aid or healing magic is applied. The bold part is wrong ; it should read "He takes all 9 points of damage to the head". once again, bravo and thanks for this beautiful book which, I hope, will breath new life into RuneQuest. Laurent From Arthur Severanc The book is awesome! I've been reading through character creation and really like how backgrounds are generated. However, I have found a few minor errors. Pages 57-60 lack rules for determining the modifiers for melee weapon, missile weapon, natural weapon, and shield skills (or a cross-reference to where they are found). The rules for this are probably somewhere else. I just haven't found them yet. Page 63 doesn't say whether a player gets to pick the character's occupation (though I assume the player does). The family history section of the Adventurer Background Worksheet contains a line for the year 1617, but there are no rules for determining whether anything happened in 1617. Hkokko is right, the maps are very, very difficult to read. Edited June 5, 2018 by MOB 2 Link to comment Share on other sites More sharing options...
Flesh Man Posted June 1, 2018 Share Posted June 1, 2018 45 minutes ago, MOB said: From Arthur Severanc Pages 57-60 lack rules for determining the modifiers for melee weapon, missile weapon, natural weapon, and shield skills (or a cross-reference to where they are found). The rules for this are probably somewhere else. I just haven't found them yet. They use the Manipulation modifier pg 59. Link to comment Share on other sites More sharing options...
Steve Posted June 1, 2018 Share Posted June 1, 2018 As with the Guide to Glorantha, the resolution of the maps is too low, so they become quite pixellated as you zoom in to try and read text. I understand that it's a trade-off with file size, but really this is at the wrong end of the spectrum - one of the benefits of a PDF version is that you can zoom in like this. Please make the maps higher-res. 8 Link to comment Share on other sites More sharing options...
Psychman27 Posted June 1, 2018 Share Posted June 1, 2018 (edited) The rules for opposed tests, page 142, do not define how to determine "the better result" when both parties get thr same grade of success. In d100 systems there are a few different approaches used, namely - The distance below the skill value (involves subtraction on the fly) Some form of grades of success based on 10s below skill value (subtraction, plus what if both roll same grade, so issue not resolved eg WFRP 2nd) "The Price is Right" higher natural roll within the skill range wins. As far as I could see which is in use was not stated at all in the opposed test section. Edited June 1, 2018 by Psychman27 2 Link to comment Share on other sites More sharing options...
Jon Hunter Posted June 1, 2018 Share Posted June 1, 2018 Page 410 - layout and indentation just doesn't seem to work on product lists, is consistent but doesn't seem appropriate to information being shown. www.backtobalazar.com Link to comment Share on other sites More sharing options...
flamidey Posted June 1, 2018 Share Posted June 1, 2018 3 hours ago, Psychman27 said: The rules for opposed tests, page 142, do not define how to determine "the better result" when both parties get thr same grade of success. In d100 systems there are a few different approaches used, namely - The distance below the skill value (involves subtraction on the fly) Some form of grades of success based on 10s below skill value (subtraction, plus what if both roll same grade, so issue not resolved eg WFRP 2nd) "The Price is Right" higher natural roll within the skill range wins. As far as I could see which is in use was not stated at all in the opposed test section. My understanding is that it is designed to create ties in this particular situation. I wouldn't consider it a correction per se. Maybe a clarification. Link to comment Share on other sites More sharing options...
GianniVacca Posted June 1, 2018 Share Posted June 1, 2018 p432, second column Most 2nd edition skills are multiples of 5%. These values should remain unchanged on conversion, but will chance once experience modifiers are applied. 「天朝大國」,https://rpggeek.com/rpgitem/92874/celestial-empire 很有意思: http://celestialempire.blogspot.com/ Link to comment Share on other sites More sharing options...
styopa Posted June 1, 2018 Share Posted June 1, 2018 P437 wealth reads:: . Divide RQ2 Lunars (L) by half. . Divide RQ3 silver pennies by one-third. This should read . Divide RQ2 Lunars (L) in half (or "by two"). . Divide RQ3 silver pennies by three. Dividing something by one third will triple it. 2 1 Link to comment Share on other sites More sharing options...
Psychman27 Posted June 1, 2018 Share Posted June 1, 2018 1 hour ago, flamidey said: My understanding is that it is designed to create ties in this particular situation. I wouldn't consider it a correction per se. Maybe a clarification. I don't think that works, because not only does it actually say when both succeed, the better success wins, before then comparing different grades, but look at the summary chart on the next page. That refers to ties as being when both have the same level of success, and have rolled the same number. I suspect that the intent is "price is right", but since the wording is "better success", not "higher value" the meaning is unclear. 1 Link to comment Share on other sites More sharing options...
Phil Hendry Posted June 1, 2018 Share Posted June 1, 2018 Spotted whilst skimming through... Page 219, column 1, 'Mounted Combat' - "Unless the riding animal is a trained for combat, it will not fight." That probably ought to read " Unless the riding animal is trained for combat, it will not fight." 1 Link to comment Share on other sites More sharing options...
styopa Posted June 1, 2018 Share Posted June 1, 2018 This thread is precisely why (I hope) it's a great idea to release the PDF early. Let your mob of slavering fans flush the typos for the final version you send to the actual printer. MOB is this going to be actual hardbound or perfect bound in the printed version? 1 Link to comment Share on other sites More sharing options...
RosenMcStern Posted June 1, 2018 Share Posted June 1, 2018 Tribal editing is a great invention of the 21st Century, and indeed a great help for the modern publisher 19 minutes ago, styopa said: MOB is this going to be actual hardbound or perfect bound in the printed version? I did not see the "this" at first and started wondering why you felt the need to bind MOB in the first place. He isn't exactly slim, so it could turn out to be problematic... 1 Proud member of the Evil CompetitionTM Link to comment Share on other sites More sharing options...
styopa Posted June 1, 2018 Share Posted June 1, 2018 In 381 the nature of Sorcery consistently odd formatting?: It is the most conceptually flexible approach to Run eQuest magic and later a subject to be expanded upon in future Run eQuest supplements Missing s: Through the expenditure of magic point—often considerable amounts should be Through the expenditure of magic points—often considerable amounts p382 editorial comment: odd that you discuss Zzabur's Sigil, but don't illustrate it? Particularly when there's forgettable "filler" art on both this and subsequent pages? The whole Elemental Runes/Power Runes and their interrelationship could have been MUCH better illustrated by reference to the lovely art from the GtGV1 147-150? In fact, I'd offer those 4 pages as a downloadable pdf, they're SO much more useful than the text description... p383 Rule question: learning any technique lets the sorcerer cast its opposite (only) for 2x mp costs. But as the techniques Command or Tap instead instead open ALL other techniques for 2x mp, it seems that for maximum flexibility any fledgling sorcerer would have serious incentive to learn command or tap very early. Is this intended? p385 clarification: "The caster must be able to physically or magically perceive—or otherwise know—the precise location of a target" ... what does "or otherwise know" mean? If a human sized target was hiding, say, in a closed barrel, a caster could still target them even though they're not visible? 1 Link to comment Share on other sites More sharing options...
Rick Meints Posted June 1, 2018 Share Posted June 1, 2018 50 minutes ago, styopa said: MOB is this going to be actual hardbound or perfect bound in the printed version? The books in the slipcase set, including this one, will be available in Hardcover and Leatherette bindings. (That means no softcover) 3 1 Hope that Helps,Rick Meints - Chaosium, Inc. Link to comment Share on other sites More sharing options...
Oracle Posted June 1, 2018 Share Posted June 1, 2018 20 minutes ago, Rick Meints said: The books in the slipcase set, including this one, will be available in Hardcover and Leatherette bindings. (That means no softcover) Just to get my imagination into the right direction: the Red Cow volumes for HeroQuest (The Coming Storm and The Eleven Lights) are Hardcover bindings and the Runequest Classic Edition reprint (from the Kickstarter) with red cover and golden imprint is a Leatherette binding? And the slipcase set will be available in both binding forms? Link to comment Share on other sites More sharing options...
Oracle Posted June 1, 2018 Share Posted June 1, 2018 (edited) Barbarian Town vs. Exile Stead In all new maps as well as in the section about the Prax Region the Pol-Joni town at the eastern side of the Stormwalk Mts. is called Barbarian town. But in the map depicting Vasana's journey on page 19 it is called Exile Stead. Long-time Glorantha fans will know, that both names are used for the same town, but people new to Glorantha may not get this. It's nowhere explained, and in fact in the map on page 19 Exile Stead is even located at a different place than Barbarian Town on the new maps (In fact according to all other existing maps, especially in the Argan Argar Atlas and in the Guide, the location of Barbarian Town at Sounder's River in the new maps is wrong). Edited June 8, 2018 by Oracle 1 Link to comment Share on other sites More sharing options...
jongjom Posted June 1, 2018 Share Posted June 1, 2018 Some map names are inconsistent. Stinking Forest vs. Stinking Woods; Monkey Ruin vs. Monkey Ruins; and the Building Wall is present in some maps but not others. 1 Link to comment Share on other sites More sharing options...
styopa Posted June 1, 2018 Share Posted June 1, 2018 1 hour ago, jongjom said: Some map names are inconsistent. Stinking Forest vs. Stinking Woods; Monkey Ruin vs. Monkey Ruins; and the Building Wall is present in some maps but not others. Thus why the written word is NEVER adequate to recording history. It's static, while reality is ever-changing. 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 1, 2018 Share Posted June 1, 2018 (edited) Page 385 Quote Example: Damastol wishes to increase the intensity of his Enhance INT (Fire + Summon) spell, increasing its strength. He has an INT of 17 and 3 points of spirit magic. As a result, he can add up to 14 levels of intensity, divided among strength, range, and duration. This implies that he doesn't know any sorcery spells, since Free INT is Int minus spirit magic and sorcery spells known. Unless it is explained elsewhere that his sorcery spells do not take up Free INT for some reason. It seems odd to me that interrupted concentration aborts the spell with no MP cost, but deliberately aborting it costs 1 MP. Surely a sorcerer can just stop concentrating, and thus lose the spell at no cost as though they had been poked in the eye? Edited June 1, 2018 by PhilHibbs 1 Link to comment Share on other sites More sharing options...
StarBegotten Posted June 1, 2018 Share Posted June 1, 2018 Hi, I am not sure this is a typo but... p 215 - the Cuirass Turtleshell only costs 15 L (and reiterated on page 216) but has the same AP (4) as Ring Mail which costs 50 L and Light Scale which costs 25 L but has no negative Move Quietly modifier whereas Ring Mail and Light Scale have -5 and -10 respectively .... so why would anyone but anything but Turtleshell? Is the price correct? 1 Link to comment Share on other sites More sharing options...
PhilHibbs Posted June 1, 2018 Share Posted June 1, 2018 Page 394 Dampen Damage Quote magical or damage bonus es are not altered. Extra space in "bonus es". Link to comment Share on other sites More sharing options...
Nick Brooke Posted June 1, 2018 Share Posted June 1, 2018 Missing word on page 90: "I am Vishi Dunn, known more [to / in?] the Spirit World than this one." 1 Community Ambassador - Jonstown Compendium, Chaosium, Inc. Email: nick.brooke@chaosium.com for community content queries Jonstown Compendium ⧖ Facebook Ф Twitter † old website Link to comment Share on other sites More sharing options...
Oracle Posted June 1, 2018 Share Posted June 1, 2018 p.14, end of first paragraph: Quote Not all mythologies agree with each other but what is present here is broadly accepted by nearly everyone. Shouldn't that be "... is presented here ... " ? Link to comment Share on other sites More sharing options...
jajagappa Posted June 1, 2018 Share Posted June 1, 2018 p.434 Spot Hidden Item and Spot Trap - think these should both convert to Search, not Scan. Link to comment Share on other sites More sharing options...
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