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RuneQuest Starter set corrections thread


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56 minutes ago, Alex said:

I don't wanna try to be mini-mod (not yet mini-MOB!), but interesting as I personally find these sidebars, I fear this may be wandering over the original request to "Please take discussion to another thread."  Specifically maybe we should have a "rules differences between the SB and the CB" post, and discuss their merits or demerits there?

Yes. Please take this to a new thread. 

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Book 1 p.58

"Knockout or Stunning" should it just be Knockout? There is no Stunning option. 

"If the resistance roll succeeds, the target is stunned and unconscious," is there such a thing as being stunned and unconscious? 

"The target takes 1 point of damage to the head location from the attempt, but only 1 point of damage is actually dealt." The second part seems redundant with the first one. 

Edited by Jason D
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A Rough Landing adventure

Book 4, page 13
The location of Mernyr’s Landing is described as:
"The area was formerly owned by the Colymar Tribe and is now held by the Malani Tribe, which makes it their responsibility."

But looking at the tribal map in Book 2 on page 26 the area inbetween Larnstes Table and Two Ridge Fort is the border of the Malani and CINSINA tribes (not the Colymar). 

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Book 2

I am puzzled at why a number of buildings that have entries aren’t located on the Jonstown map. I can see this being a philosophical choice, giving the GM some flexibility that they mind find useful, but given the target for this set – players new to Glorantha and possibly to RPGs – it seems odd to give a sense of incompleteness. In particular, the Malani Residence, due for visit in the Rough Landing adventure, isn’t specifically placed. This had me peering at the excellent map artwork to see if any of the buildings had a boar outside (they don't).

Also there is a Uleria temple (map key and p49), but she is not listed in the cults section (p11). TBF, there is a brief explanation in the entry on p49. Maybe an oversight, maybe not.

Book 3

Section 121

“Make a Stealth roll.”

Stealth is not a skill. In context, should be Move Quietly.

Section 22/23

Refers to Vasana using her Dark Walk rune spell, which according to her folio she doesn’t have.

Book 4

p14 col1 para4

“Brandgor Bisonbane” in bold appears to be misspelt as in every other entry he is Brangdor. The g and d being transposed.

The mystery of the missing tribute
 

Spoiler

A tribute is mentioned twice in the Rough Landing scenario. First Brangdor mentions it almost in passing when briefing the PCs, and later they find some tribute goods. Nowhere is it explained what this tribute is or why the town is expecting it. Searching the PDF returns only 4 results, only the 2 below being in this scenario.

p14 col2 para4

“If the farmers are able, it would be good to bring their tribute, or to escort them with it, but lives are more important than the owed livestock and goods.”

p16 col2 2nd set of bullets, bullet 3

“The tribute goods are ready to be delivered.”

p15

The scenario map shows Clay Man to be west of the river. On the Sartar map it is north of Jonstown, on the east side of the river. Also (a nice but not necessary) it’d be handy to have Mernyr’s Landing on the Sartar map. Though I can see it’d be bit of squeeze to get it in.

p17 col2 para1

A Speak Beastspeech spell is referred to. As far as I can find, this spell does not exist, not in the Starter Set rules, the Core Rules, nor even the RBoM. Edit: I see now this is referring to the Speak Beastspeech skill, which some of the pregens have.

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Page 60 have become rather disorganised without White-eye to discipline (trolls are somewhat slovenly normally) 

Page 61 of INT×2 identifies it as being made by Mostali (dwarves), while any skill    (This is a starter set, assist with the Gloranthan Lore here). 

Page 61  causing 1D4 hit points of damage to the right or left hand of the adventurer opening it (roll any dice: even =
right hand, odd = left hand).

Page 61 Slud Magic Points 11  (Her POW is 11)

Page 61 Slud If it technically its a Maul then its SR is 1

Page 61   trolls, though viewing them as lesser beings. White-eye treated

Page 62 If she has a chance, Slud casts Ironhand 2 and Protection 2 on herself before jumping into battle.

Page 62 troll gods, affirmations of the fearsome and august troll race,       (more troll-like, and less Bill and Ted like)

Page 66 If a net is torn completely (loses all its hit points) then    

Page 67 Rock Lizard Ghosts (3). Move 16           (Move = POW; Gloranthan Bestiary page 170)

Page 71 Cha’resk: Spirit Magic: Extinguish 1, Heal 1, Silence (1)
Magic Points: 17

--Delete the repetition

Page 71 Cha’resk: Cha’resk:  Beast 75%, Darkness 75%, Disorder 60%, Harmony 95%, Water 100%

---Disorder + Harmony must equal 100%. Also, too many Runes

Page 72 looking for them and arrives at the end of 1D3 melee rounds.        (correct term)

Page 72 might use its immense STR+SIZ to push adventurers back into one another

Page 73 Slud agrees on behalf of the trollkin and White-eye.

Page 75 Worthless but for four tiny gems set into the collar worth 50 L, 40 L, 25 L, and 10 L respectively.   (to be consistent)

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Typo
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Book 4 Adventures, Rainbow Mounds Scenario

Page 61, left column, Slud
Should have 11 Magic Points since her POW is 11.

Page 70, right column, 2nd paragraph, last sentence:
Where it mentions the asterisk. The asterisk is missing on the Rainbow Mounds map.

Page 72, left column, 4th line from bottom:
Queen 'Kallyr' should be Queen 'Leika' i think.

Map of Rainbow Mounds:
Besides the mentioned missing asterisk mentioned above:
- In 'The Newtling Cave', it would be beneficial to add the symbol for the Newtling statue like the RQ2 Rainbow Mounds' Map has (it's helpful).

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This may not be taken as an 'error', but I think it's worth mentioning...

p47 has some pictures of "Sartarite helmets", with one of them bearing right up front the Runes of Chaos and Moon... What Sartarite in their right mind (or even a Trickster) would be foolish enough to have those flashing around?? Especially the former???

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Rainbow mounds map,

the description of the entrance way states it is 3 meters wide, but if you measure it with the scale on the map it is 10 meters wide, however, the description of the main cavern matches what you get if you measure it with the map's scale.

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Today was the release of the "RuneQuest Starter Set Free Handouts Pack". 

Unfortunately the Pregen Folios are not updated, and still contain flaws that we reported here. 

For instance: 
How to Play Harmst still says: "Your high Fertility and Earth Runes makes you worldly and pleasure-seeking. Your high Beast Rune puts you in touch with your base instincts." 
He has Fertility 50, Earth 0, Beast 50

Nathems Shadowcat is still stronger and bigger than a cow!

 

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On 12/6/2021 at 11:27 PM, AndreJarosch said:

For instance: 
How to Play Harmst still says: "Your high Fertility and Earth Runes makes you worldly and pleasure-seeking. Your high Beast Rune puts you in touch with your base instincts." 
He has Fertility 50, Earth 0, Beast 50

I see that corrected on the folio's I have.  My bad - it's in the last bullet point which is covered by my correction below.

The other issue with Harmast is regarding him not being a particularly good rider. He has 40% which seems adequate as it matches, for example, Vishi Dunn who has no such caveat re his riding ability. I suspect what should replace that whole bullet is this line from the core rules char sheet: 

Harmast rides a Praxian zebra (and has a second), and must dismount to fight, as neither has been trained to be steady in combat. Each has MOV 12. Characteristics are not needed.

That's what I've replaced it with for my player whose chosen Harmast.

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Book 1, p.54, 1st column, a "concentration check" is referred to but not defined.

It is sort-of there on p.34 under Meditiation (though not clearly defined in a way that makes it seem like something to be used again elsewhere), but I suggest that unless the reader has a PDF and does a search they're not going to spot that.

It would seem much clearer and more helpful to replace "a concentration check" on p.54 with "an INT x3 roll".

 

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  • MOB unfeatured this topic

Thanks for all the feedback!

I am going through this list and making careful note of all comments/corrections/suggestions.

Before too long - it's very fiddly work so it takes a bit of time - I'll have updated the .pdfs for download, and will provide an errata document for this thread (and download on Chaosium's site). I'll probably hide the comments here so you can just look at the corrections document for any changes. 

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Please also take another look at my previous feedback re: shield combat rules in the soloquest.

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Book 2 p.29, Walls, Gates and Towers, it says that the Jonstown walls were "commissioned by Prince Sartar and built by dwarfs from Dwarf Mine". But on p.24 it says that they were "magically erected" by Sartar himself.

 

 

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Book 2 p.30, last paragraph, last sentence, "There it is delivered" doesn't really make sense in context, since "it" is presumably referring to "meat" but that hasn't been specifically mentioned. And it's not delivered "there".

I suggest "Then the meat is delivered ..."

 

 

 

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Book 2 p.42, Sarostip, both the note against his iron broadsword and his Gifts say that this weapon does double damage after armour is penetrated. But under Treasure is says double damage against Elves and Trolls.

So this seems confusing, especially given the Starter Set intended audience. I assume that this is no "ordinary" enchanted iron broadsword and the double damage applies to all targets, and it's doubled on top for Elves and Trolls?

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Book 1 – Rules, p. 26, third paragraph in Shields subsection: "adjadent hit location" should be "adjacent hit location".

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— 
Self-discipline isnt everything; look at Pol Pot.”
—Helen Fielding, Bridget Jones: The Edge of Reason

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Soloquest online, passage 153: "Roll Vasana’s Lance attack and contest it with Vostor’s Kopis parry.
If Vostor parries successfully, he reduces the damage by his kopis’ hit points. Any overwhelming damage is then applied to his left arm and reduced by his armor. "

I can't see why damage would carry into Vostor's left arm specifically - he's right-handed and he's parrying with his kopis.

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Book 4, p.11, 2nd column, 1st paragraph, last sentence. The Dark Troll Mercenaries reference should point to p.9 and not p.10, because the former is where the reasons for their presence in Jonstown starts to be explained, as opposed to the latter being their stats.

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Book 1 (Rules), page 18: Failure when rolling Passion Inspiration says it results in -20% from all further rolls, when page 11 says it's -10%. I assume page 11 is correct since that's also what the core rulebook says.

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Ludovic aka Lordabdul -- read and listen to  The God Learners , the Gloranthan podcast, newsletter, & blog !

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