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GianniVacca

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Everything posted by GianniVacca

  1. Just play RQ:G with newbies and the cosmology will slowly seep in: runes, passions, cults... they are on the character sheet and they give advantages whilst adventuring so the player will want to know more about them. I've noticed that newbies especially like the runes.
  2. There was an Italian rpg called Lex Arcana in which the PCs were magic-using agents of the Empire (think Lunar Coders in the real world). It had quite a few good adventures. Here's a presentation of the game in English: http://www.studiogiochi.com/en/giochi/Lex-Arcana.html
  3. I used the Powers from the BGB to model Martial Arts in The Celestial Empire. No need to always invent new rules.
  4. Which one is it? "Revolution D100 PDF (no cover)" or "Revolution D100 PDF"? (or did you update both?)
  5. Yep, we were told not to expect anything in the short term. Maybe 2019.
  6. Hi, you may read my traditional KRAKEN report here: https://2ndage.blogspot.com/2017/10/the-kraken-2017-report.html Enjoy :-)
  7. You can find them in Wyrms Footprints (usually not-to-difficult to, find on ebay and similar sites), which collects the best articles from old issues of Wyrms Footnotes.
  8. Sounds like our CoC campaign. Except we die :-(
  9. Page 39 Aren't the hit points of the Stone Woman wrong?
  10. If you are looking for a (grim) 16th century Central European setting, I have jotted down some background notes here: http://csachticz.blogspot.com/
  11. Yours truly will investigate at THE KRAKEN!
  12. As a big fan of Chinese history, Chinese mythology, Chinese religion, er, Chinese everything, I am rather disappointed by Kralorela as a whole. It's neither faux China nor something entirely different. Rather half-way. Also, even though Glorantha is a bronze age world and Jeff has made all efforts to erase the cod mediaeval European feeling of the West, we still have this Ming China imagery for Kralorela :-(
  13. I have designed my own "adventurer's history minigame" for my Chern Durel game (which is obviously waaaaay too different from Dragon Pass) and it's been (1) fun and (2) a focal point to help get my ideas together as to which cults, cities and organisations are important in Chern Durel. I believe any referee setting their game far from Dragon Pass will have a blast doing this.
  14. It's not your cult Runes that give you the characteristic modifiers, it's your personal Runes. Every adventurer has 3 to 4 personal Runes expressed as %ages -- just as if they were skills. The two strongest Runes give you characteristic modifiers.
  15. Since RQ4 is a direct continuation of RQ2 (with a slight hiatus of a few decades) I feel the logo should also be in the same vein.
  16. I created a Sartarite name generator, should anyone be interested: http://2ndage.blogspot.com/2015/10/random-sartarite-name-generator.html I am currently working on an Uz name generator.
  17. Chaos is a part of the world that must not be allowed to seep into it :-)
  18. Well, Rune points are only replenished once per season. That's really not often, especially if, like myself, you are refereeing a mega-dungeon game in which the adventurers are doing multiple forays into the dungeon per season. A Rune spell will save your butt and, yes, it is way overpowered compared to battle magic (can't get myself to use 'spirit magic') -- however it's just something that will happen really rarely and be the talk of the party for seasons to come so I'm 100% OK with the approach. For me, it sort of replaces the hero points in HQ: a magical feat that saves your butt once in a while.
  19. The RPG Academy. Just google up "the rpg academy" and runequest within the same search.
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